Wow that is amazing. I will definitely do this sometime. But i have a question, not sure if this is the best place to post this but since udk is so amazing at making effects like this, would it be better to render out an animation of a racing/driving scene? Or possible a jet flying scene? I know udk is a game engine but it seems it could also be used to create really cool animations. Im just tired of creating so many factors to create a simple scene in max, and udk would make my life easier. Whats my best bet, stick to max, or [if possible] try out udk.
Good question. UDK is used for not only game development, but for other things as well. To my knowledge it has been used in certain movies and commercials. But don't quote me on that It has extremely powerful tools but takes a while to "Master". You will quickly find that UDK can get very complicated just like 3ds max. You can do more in 3ds max, but the question shouldn't be "Which one do I use?", it should be, "How do I incorporate them together?". Try working them both into your pipeline. I think that is where you will find efficiency and quality. They both can do a ton of really amazing things. One thing I try to do "Especially for personal work", is play off their weeknesses. Example: if 3ds max is weak when it comes to realtime simulations, then I will build my 3ds max project so that I can take it into UDK and use my pre-created content to create a simulation using unreal tech's power. Of course, that is just an example.
Haha well that confused me a bit. See my main question was, should I keep animating and rendering my designs in 3ds max, or move my models into udk, to animate them and render there there. I get what you are saying, combining them is what i meant to say all along, as you really can't rely one just one. but is it possible to import cars, and scenes into udk to animate and render them in udk?
Ah I see. Yes you can import car models into udk and environment assets. You can import animations, props, weapons, etc etc and use those elements to create a scene. To my knowledge, there is no "Rendering" in udk. Everything is realtime. But at the same time, I see some really fancy cinematic, but I always thought that was done in external package (3ds max, maya, etc.) So in the long run, its completely up to you. In the end, animating in Max or Maya would be better though. Lots more you can accomplish
Glad it helped Kyle. For snow, you can edit the particle system by altering the Life, Color over life, velocity, and Direction. Then create a snow material. If you would also like, you can give the particles some noisy movement to make it look as if they are drifting downwards.
Thanks for the tutorial. Very useful and a cool fx. I think the same technique can be used to fake fireflies by just having a little more random and faster movements to each glowing particle.
Yep If you purchase it, it comes with 2 alternative particle setups using the same material. One of them is fireflies. It also comes with the material.
Glad you enjoyed it.
-Jeremy-
kudlas (not verified)
September 6, 2010 - 9:47am
Hey, thanks for the tutorial. I have question, what if I want that dust particles visible only in my directional light cone? Is there some mask or something?
Thanks
Hi, when i try to open this map after copy the files to the Environments and Maps directory the UDK editor shows this error:
Can't find file for package 'Dust_Particles' while loading C:\Datos\UDK\UDK-2010-08\UDKGame\Content\Maps\Eat3D_Particle_Room.udk
Can't find file for package 'Dust_Particles' while loading NULL
Try saving the files to an external location (Eg: Desktop/Tutorial_files/Particle_tut) or whatever works for you best.
Then open up UDK and choose file>open. From there, locate the file Eat3D_Particle_Room.udk
After hitting open, the level should load.
To load the package, Open you Content Browser and at the bottom Left there are 3 buttons. New - Import - (Folder Icon)
If you hover your mouse over the folder icon, it should say, "Open an External Package" Click that and locate the Dust Particles Package. It should now be loaded.
Am, do I have to purchase the vid to get the dust material?
Anonymous (not verified)
October 11, 2010 - 5:21pm
I was wondering, can this technique be applied in the Unreal Editor for UTIII maps as well, or is it UDK only? I want to intergrate this into a University project if I can.
Simply awesome...you guys are great...I love the videos...
Anonymous (not verified)
January 10, 2011 - 10:27am
Just did it by the tutorial with UDK blood particles texture... Anyway i will buy it because i need to study the material... I'm still learning and mainly i don't know how to make texture in Photoshop like this..
Anonymous (not verified)
February 7, 2011 - 4:36pm
WOW another free vid not playing... guess nothing is free, just say its a pay section! and get it over and done with... scamming us to a free page!! wtf
Great contribution...I appreciate the share. You mentioned in the video "If you purchase it"!...from where exactly?.
Anonymous (not verified)
July 9, 2012 - 4:29pm
Tutorial HUD TO THE UDK PLZ FREE
Anonymous (not verified)
August 23, 2012 - 2:52pm
heey, I just downloaded it, and it looks nice and stuff, but how to I change the coller??
Adam Sanders (not verified)
November 9, 2012 - 1:57pm
Hi Jeremy,
This is exactly what I needed to know. However, I would love an in depth video to accompany this on how to create the material if you get the time, shame there is no link to the purchase/detailed explanation on the material mentioned in the video.
Fantastic tutorial and very well explained, step by step, some tutorials assume the viewer knows everything but this held your hand in a comfortable way.
I am not able to open the dust material. I opened it as an external file through the content browser and I also tried saving it in the environments folder. It shows up in the content browser but it is greyed out and their is nothing their to work with. PLEASE HELP!!
Razor
Wow that is amazing. I will definitely do this sometime. But i have a question, not sure if this is the best place to post this but since udk is so amazing at making effects like this, would it be better to render out an animation of a racing/driving scene? Or possible a jet flying scene? I know udk is a game engine but it seems it could also be used to create really cool animations. Im just tired of creating so many factors to create a simple scene in max, and udk would make my life easier. Whats my best bet, stick to max, or [if possible] try out udk.
ceribral
Good question. UDK is used for not only game development, but for other things as well. To my knowledge it has been used in certain movies and commercials. But don't quote me on that
It has extremely powerful tools but takes a while to "Master". You will quickly find that UDK can get very complicated just like 3ds max. You can do more in 3ds max, but the question shouldn't be "Which one do I use?", it should be, "How do I incorporate them together?". Try working them both into your pipeline. I think that is where you will find efficiency and quality. They both can do a ton of really amazing things. One thing I try to do "Especially for personal work", is play off their weeknesses. Example: if 3ds max is weak when it comes to realtime simulations, then I will build my 3ds max project so that I can take it into UDK and use my pre-created content to create a simulation using unreal tech's power. Of course, that is just an example.
I hope that helped
-Jeremy-
Razor
Haha well that confused me a bit. See my main question was, should I keep animating and rendering my designs in 3ds max, or move my models into udk, to animate them and render there there. I get what you are saying, combining them is what i meant to say all along, as you really can't rely one just one. but is it possible to import cars, and scenes into udk to animate and render them in udk?
ceribral
Ah I see. Yes you can import car models into udk and environment assets. You can import animations, props, weapons, etc etc and use those elements to create a scene. To my knowledge, there is no "Rendering" in udk. Everything is realtime. But at the same time, I see some really fancy cinematic, but I always thought that was done in external package (3ds max, maya, etc.) So in the long run, its completely up to you. In the end, animating in Max or Maya would be better though. Lots more you can accomplish
-Jeremy-
kyle.rau
Jeremy, great video! I can't wait to put this to use....thinking about something with snow.....
ceribral
Glad it helped Kyle. For snow, you can edit the particle system by altering the Life, Color over life, velocity, and Direction. Then create a snow material. If you would also like, you can give the particles some noisy movement to make it look as if they are drifting downwards.
-Jeremy-
openstheway
nice little tutorials thanks Jeremy, hope more of that style are uploaded here .
ceribral
Glad you enjoyed it
-Jeremy-
mkandersson (not verified)
Thanks for the tutorial. Very useful and a cool fx. I think the same technique can be used to fake fireflies by just having a little more random and faster movements to each glowing particle.
ceribral
Yep
If you purchase it, it comes with 2 alternative particle setups using the same material. One of them is fireflies. It also comes with the material.
Glad you enjoyed it.
-Jeremy-
kudlas (not verified)
Hey, thanks for the tutorial. I have question, what if I want that dust particles visible only in my directional light cone? Is there some mask or something?
Thanks
Matias Javier Sendra
Hi, when i try to open this map after copy the files to the Environments and Maps directory the UDK editor shows this error:
Can't find file for package 'Dust_Particles' while loading C:\Datos\UDK\UDK-2010-08\UDKGame\Content\Maps\Eat3D_Particle_Room.udk
Can't find file for package 'Dust_Particles' while loading NULL
There are something i am doing wrong?
thanks in advance.
ceribral
Try saving the files to an external location (Eg: Desktop/Tutorial_files/Particle_tut) or whatever works for you best.
Then open up UDK and choose file>open. From there, locate the file Eat3D_Particle_Room.udk
After hitting open, the level should load.
To load the package, Open you Content Browser and at the bottom Left there are 3 buttons. New - Import - (Folder Icon)
If you hover your mouse over the folder icon, it should say, "Open an External Package" Click that and locate the Dust Particles Package. It should now be loaded.
Hope this helps
-Jeremy-
Matias Javier Sendra
Thank you! i'll try that.
Jackhammer (not verified)
Am, do I have to purchase the vid to get the dust material?
Anonymous (not verified)
I was wondering, can this technique be applied in the Unreal Editor for UTIII maps as well, or is it UDK only? I want to intergrate this into a University project if I can.
ceribral
@Jackhammer - Yeah you do.
@Ano - You could integrate it but some of the tools and options are a bit different as well as the outcome.
-Jeremy-
hunter1st
awesome, think ill purchase this next week when i get paid, might try are create a dusty grey version without the glow
ceribral
Glad you found it helpful hunter and thanks for supporting Eat3d
-Jeremy-
ONHER_247
Simply awesome...you guys are great...I love the videos...
Anonymous (not verified)
Just did it by the tutorial with UDK blood particles texture... Anyway i will buy it because i need to study the material... I'm still learning and mainly i don't know how to make texture in Photoshop like this..
Anonymous (not verified)
WOW another free vid not playing... guess nothing is free, just say its a pay section! and get it over and done with... scamming us to a free page!! wtf
Riki
The video works fine. You are probably on a network that is blocking RTMP streams. Please check with our network admin. Thanks!!
nasimgraph (not verified)
tanks, that's grate...
yanchiko93
Great contribution...I appreciate the share. You mentioned in the video " If you purchase it"!...from where exactly?.
Anonymous (not verified)
Tutorial HUD TO THE UDK PLZ FREE
Anonymous (not verified)
heey, I just downloaded it, and it looks nice and stuff, but how to I change the coller??
Adam Sanders (not verified)
Hi Jeremy,
This is exactly what I needed to know. However, I would love an in depth video to accompany this on how to create the material if you get the time, shame there is no link to the purchase/detailed explanation on the material mentioned in the video.
Fantastic tutorial and very well explained, step by step, some tutorials assume the viewer knows everything but this held your hand in a comfortable way.
Cheers!
metalliandy
@Adam,
Thanks for the kind words! You can download the project files for the tutorial here, which contains the material featured in the video
http://eat3d.com/files/eat3d_free_dust_particles_project_files.zip
Anonymous (not verified)
I am not able to open the dust material. I opened it as an external file through the content browser and I also tried saving it in the environments folder. It shows up in the content browser but it is greyed out and their is nothing their to work with. PLEASE HELP!!
metalliandy
@Anon,
Right click the package and click Fully load?
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