3ds Max to CryENGINE 3 SDK - Asset Pipeline

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In this demonstration, Hélder Pinto shows you the basic asset pipeline between 3ds Max and the recently released CryENGINE 3 SDK

metalliandy

September 21, 2011 - 1:46pm

All the assets featured within this video are included in the CryENGINE 3 Free SDK, version 1.0 [2456]

You can download the SDK for free at www.crydev.net

Oniram

September 21, 2011 - 2:16pm

Awesome! Thanks so much Helder!

metalliandy

September 21, 2011 - 2:29pm

Helder uses CryENGINE 3 from the Crysis 2 game, but the information is the same if you are using the SDK

NuRiXx

September 21, 2011 - 4:34pm

Very nice  Hélder . Thanks. Smiling

Gizmosan

September 21, 2011 - 5:18pm

Awesome Helder!   Thanks Smiling

Marawan (not verified)

September 21, 2011 - 5:40pm

hi
perfect tutorial
but how you can get layer manager docked on right part of screen ?!
how i can make something like this
thax man

jassi

September 22, 2011 - 3:05am

Thanx HP and Eat3D Smiling

DayleHodgson (not verified)

September 22, 2011 - 3:17am

awesome job. this will definitely bring a bit of flare to my showreel Smiling

-HP-

September 22, 2011 - 6:35am

Cheers guys, glad you liked it!

Bear in mind, this techniques shown in the video work exactly the same for both the C2 SDK (The one I used in the video) AND the Free SDK.

Also, in the end of the movie, I forget to mention the LOD debug command, which is e_debugdraw3 (You'll see a 1/3 on the objects pivot, meaning you are currently seeing LOD 1 out of 3)

 

@Marawan, I am using Outliner plugin for 3DsMax, just type outliner 3dsmax on google! Smiling

Orb

September 22, 2011 - 7:57am

Very nice tutorial, it will help a lot of people to try cryEngine for sure, me included. Eat 3d dvd's about cryEngine would be so cool.

megalmn2000

September 22, 2011 - 9:17am

Nice tutorial Helder! Everything looks more simple now! ^^

Anonymous (not verified)

September 22, 2011 - 11:04am

yeah we are waiting for a cry engine tut

Marawan (not verified)

September 23, 2011 - 10:07am

thank you Hélder Pinto for plugin
found on scriptspot
thx man
keep it up

vahid (not verified)

September 23, 2011 - 8:14pm

yeah we are waiting for a cry engine tut.please making new video.

god3ila

September 24, 2011 - 2:18pm

Ooookay.... Now I can say that I really really love UDK, lool ^^

SanderDLC (not verified)

September 25, 2011 - 1:42pm

Thanks a bunch HP and Eat3d! I haven't been adable to really dive into Cryengine 3 yet because I couldn't find any solid tutorials yet. this surely should get me started!

DCastro (not verified)

September 26, 2011 - 2:21pm

Hello Helder, I wonder how do I install CryMaxTools, already put in the folder statup but does not run. Thanks for the great tutorial.

-HP-

September 27, 2011 - 3:43am

DCastro, try this if you're having problems instaling the plugins.

http://sdk.crydev.net/display/SDKDOC3/Installing+Exporter+Plugins

 

As for the crymaxtools, just run the bat file and tell the window in which drive 3DsMax is installed. (just press C if you have it installed on the C: drive)

Junior Nering (not verified)

October 10, 2011 - 4:45pm

Hello! Perfect.
I use 32bit win7, modsdk downloaded the 1.0 and has not worked. I downloaded the 1.1 installed but did not come with the 32bit sandbox 3. I have 3 sandbox, but he can not open the maps in Crysis 2. Can you help me?

Bruno Américo (not verified)

October 17, 2011 - 6:14pm

Thanks a lot Helder!

It's great to see support for CryEngine from the company artists.

Mais uma vez obrigado : )

Aidan

October 18, 2011 - 1:08pm

In your tutorial, what version of 3DS Max do you use? What versions of 3DS MAX are working with CryENGINE3?

 

 

 

XCM (not verified)

October 27, 2011 - 3:17am

Awesome tutorial!!!! Thanks for that!

velendil (not verified)

November 5, 2011 - 3:28pm

Hey, where I can find this bench asset... ? I'm blind.

大猫

April 1, 2012 - 3:55am

thank you!master

Saso (not verified)

April 16, 2012 - 9:02pm

Which folder exactly do I put my exported max file into so I can bring it into the engine?

Anonymous (not verified)

June 10, 2012 - 5:33am

Hi,I made a model for uni project in google sketchup with textures on it. Because Playup(the exporter for Sketchup)could not generate cgf.file for my model, so I'm using 3ds.Max exporter as an indirect method, the problem is how do I keep those textures from Sketchup? Please help me !!!

Anonymous (not verified)

December 24, 2012 - 12:53pm

Oh jesus.... :S

How did you get your object to appear in the browser? I have exported an object but cant get it to appear in browser

Aky (not verified)

April 19, 2013 - 10:57am

So where does this "rendermesh" bench_rendermesh come from?

Link_X (not verified)

May 5, 2013 - 2:54am

I am having problems importing my buildings into cryengine 3... here are my steps.
first i create a building with "sweet home 3d" and texture it and export as .obj
second i import into 3dsmax
i set up a dummy at 0,0,0 and i make sure the building obj is also set to 0,0,0
link the 2 in nodes and export with the crymax plug as stated in http://eat3d.com/free/cryengine_3dsmax
I open cryengine 3 and have no object for my building in goementity.i have checked in brushes and all other categories as well.I have even exported with cryengine already open... still nothing.
Any help is much appreciated.
p.s. the plugin settings for the crymax plug always opens when i open 3dsmax.

Anonymous crytek (not verified)

July 5, 2013 - 2:21am

thanks master crytek nano suit.

saravana (not verified)

July 10, 2013 - 2:39am

how do the 3dmax

as87826717

January 29, 2015 - 9:36pm

GOOD