why i only see 00:44?
hmm, it should be 12:46 long. What browser are you using?
Could you take a screenshot and make a support ticket with it?
pretty cool tutorial, i've learned a couple of nice tricks, thank u very much!!
Where can I find the plug-in clone, i,m using 3ds max 2010.
I have check the site of Itoo software but I think they dont have,..Please help I,m stack
You can get the plugin here:
It says it works for 2010 and I personally tested it on 64bits and it worked for me.
Thanks Riki for this quick reply, it working
Thats great, hope you enjoyed it
All i get is server not found rtmpe://eat3d.com//freestreaming
Using Fire Fox on 64bit xppro
I've gone through the tutorial twice, but all my chain does when I simulate is fall (like a melting animation). It doesn't swing. Can you provide any help on this? Any ideas what I am doing wrong? I have a snapshot picture of what is happening, but don't know how to send it to you. Can I upload the picture anywhere?
You could upload pics to a site like photobucket and paste the url.
Sounds like you didn't bind the verts correctly before hitting simulate.
Okay. Here is the url to photobucket with the image loaded. Hope this works. http://i565.photobucket.com/albums/ss94/MR_SRS/Chain.jpg
I think your problem could that you've missed adding the 'welder' modifier in the control object, or some cloth setting. Check out for the welder modifier, and assign the 'default' preset to your control object in the cloth properties, and see if it resolves the problem.
I did find out that the problem was in the Welder setting. I had the welder applied, but the toggle was set to "normal face" rather than "
vertices". Once I changed this then it worked fine. Thanks for the input.
I,m having a problem with shell plugin. when I adding shell on the welder, than i,m seeing the plane like wireframe and even when i,m rendering it but when i shutdown the shell it get back to normal, am I doing something wrong? please help
Make sure your welder modifier is set to 'vertices' and your shell modifier is set to inner .2 and outer .2 like in the video. If the problem persists, you can post up a scene for me to check out.
Thanks for your reply, it working, but the problem is now when i,m adding the path deform binding at the end and press pick path than is not picking anything, I think it cuz the Ctrl_chain_animation is already convert it to editable mesh.
For the path deform to pick a spline, it needs to be a spline, no matter what is under the modifier. Make sure you have the spline visible and selectable, it's gonna pick it.
oh god ...
Very cool. I learned a lot and it worked first time. Excellent.
Curtis (not verified)
I have built a very similar scenario with a project of my own. I have followed the steps through to hitting simulate. For some reason when I hit simulate the elements that aren't preserved seem to act against gravity and propel themselves vertically. Not sure exactly why this is occurring, could it be to do with different unit settings?
Hristo Velev (not verified)
@Curtis - sounds like your globals are different - check out the gravity in the cloth modifier. And yes, the scene scale is important too, in all simulations.
Thanks a lot. I seemed to fix the issue I had before by assuring the welds were done correctly I tested the chain in a single document of its own and works fine, when importing into a scene with other geometry and following the cloth steps the chain seems to melt.
Here's an image that may help.
Thank you very much for your help
It might also be helpful to know that I have scaled the chain geometry. Are any of the values used, i.e. offset in the cloth modifier, scalable. Thanks again.
Update: It seems to happen between after using the path deform. Tried cloth on the basic chain and works fine, however once I get it to follow the spline the "melting" seems to happen. When creating the spline I have normalized it to get a consistent form.
Sorry for the repeated updates, just trying to work through this problem.
It looks like you want to do sometihng like a rope ladder? Probably you should use another approach, especially if its close to camera.
Thank you for replying again. When I have it working properly it will be a façade of a structure made from chains. When the structure rotates slowly the chains will sway and move. I have narrowed the issue to the matter of scaling. Using all the values in the video, when imported into my scene works fine when using the cloth. However, once I scale the geometry of the chain by 500% and use cloth, it appears to melt again.
You should not be scaling anything, when doing simulation or any animation actually. Use the reset xform tool then collapse to base level the scaled objects - this makes the scale 100%, and keeps the current state of the objects.
That is great. Thank you very much. Seems to be working fine now. Much appreciated.
wzd45gft (not verified)
Hi, I want to set an array of these up within a scene and have them respond to wind. I have referenced them so that they retain the same values such as the preserved vertices at the loops. However, with this being a reference (or an instance) when the wind affects the master, it effects the rest in the exact same way (their movement is copying the master.) Is there any way to set up the situation for one, array it, and then they all behave to the wind uniquely. I tried to make the arrayed geometry unique, however this erased the referenced preserved groups. Thanks.
You'll have to go with one single cloth object, and assign the groups there Or set it up once, then just copy over, resimulate.
Sorry a little unsure what you mean by those.
Back from vacation I meant - make one big cloth object, simulate that.
xcm (not verified)
Thanks for that!
pedrok (not verified)
Help me plz
I`v problem. When I starting simulation result is bad.
Welder modifier were added to control object. I checked all setting of objects but I`dont know what`s wrong. Can somebeody a bit help me?
Looks like you have some pieces not welded, you might want to increase the threshold of the welder.
I try increase value of threshold, but result is still same.
Post your scene, I'll look at it when I have the time.
Here you are.
try change "falloff, dist.infl., face limit" without good result.
try change "weld: verts/normal" without good result.
I leave default settings. try change value form 0,1 to 100, and result is still same.
I really do appreciate your help
Thank you very much
Anonymous (not verified)
I have tried in ms design 2012, I have followed you but when came t cloth modifier ... there are no "groups" to make them steady there. There is no GROUP option in cloth there. Every year they move menus and options like they are insane, ALL except Adobe group. I am sick to search for moved options and moved menus every year because a moron decided it without any reason, just to mess up things.
Aamir wali (not verified)
Dear sir or madam im very happy and very great thanks full to you ur web is very help full for cg artist.and charctar animation and rigging toturails thanks
Hebbe (not verified)
Where do i put the clone.dlm file?
In your 3dsmax\plugins folder
In the 3dsmax\plugins folder
Hello, around 1:40 to 1:46, the plane becomes the control_object for the chain, what hotkeys did you use, or how else can I do this?
Actually at that point I'm just creating it. The rigging comes later, with the skin wrap.
This is probably an incredibly stupid question (I just got the program and I know absolutely nothing about it), but how exactly did you assign a control object? All I see is you creating a plane inside the chain link...but while the eclipse is still selected. And for the life of me, I can't get that to happen. I'm not sure how you're getting the 'create' box to appear in the middle of your screen, I've been using the one at the top...perhaps that's my problem? Any help would sincerely be appreciated.