The Fountain - High Res Modeling
In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.
The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.
About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.
About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
Apps Used:
Autodesk 3ds Max 2010, Mudbox 2009, ZBrush 3.1, Photoshop
Duration:
8.5 Hours
Instructor:
DL Filesize:
1.6 GB
Project Files:
The final high res fountain, obj, mudbox, and zbrush files.
Video Chapters - Click Images for HighRes Version
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Anonymous
Hi, I was wondering if gonna have the texturing class of the The Fountain.
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