The Fountain - Low Res, UVing, and Baking
Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.
About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.
About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
| Apps Used: | Autodesk 3ds Max 2010, Photoshop |
| Duration: | 5 Hours |
| Instructor: | Riki Babington |
| DL Filesize: | 1.3 GB |
| Project Files: | The final high res and lowres fountain, obj files, and the final PSD files of the render passes. |
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User Comments
- 48793 reads


Bosch (not verified)
Overall, a good set of training DVDs. Some criticisms. It would help if the narrator had a more enthusiastic voice. It starts to get very irritating after the first few videos. It would also help if the actual reasons for his decisions had been laid out better. As it is, you often end up just following along, not knowing where everything is going. Finally, it feels like the instructor was winging it at times. He would often scrap his work and do it over again. This is confusing to the student who is following along. Yes, there is a certain level of experimentation with creating 3D, but for the purposes of a training DVD, it confuses rather than enlightens.
bisenberger
Excellent training. Really liked the Photoshop techniques!
Will there be a Part 3 on texturing?
hamid
The full text of English dialogues in the film that we put in?
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