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Questions and Feedback

Post and questions you have about xnormal. Feedback and Suggestions are also welcome.
TopicRepliesViewsLast replysort icon
nvcuda.dll
3
9 by metalliandy
33 min 18 sec ago
Is XNormal for Linux?
5
109 by jogshy
Mar 7 2010 - 2:12pm
the latest xnormal question
6
85 by jogshy
Mar 5 2010 - 2:39am
Baking ambient occlusion with arbitrary surfaces?
3
55 by jogshy
Mar 4 2010 - 7:29pm
AO problem
3
69 by JackyBoy
Mar 2 2010 - 6:16am
Generating a local space normal map with only the high res.
11
210 by jogshy
Feb 24 2010 - 1:34pm
shader source code
4
137 by jogshy
Feb 22 2010 - 6:50pm
Problem of projection with Xnormal !!! need help!
5
115 by jogshy
Feb 22 2010 - 6:48pm
Expired/-1 error
1
115 by ceribral
Feb 16 2010 - 10:58pm
BSOD / Startup problem
2
78 by Rezzy
Feb 15 2010 - 2:41pm
Transfering maps
2
106 by ianucci
Feb 5 2010 - 4:00pm
Problem with Zbrush AUV Tiles
7
97 by jogshy
Feb 5 2010 - 12:58pm
Severely screwed up maps.
1
72 by jogshy
Feb 5 2010 - 12:57pm
vertex colors instead of base texture
11
229 by jogshy
Feb 4 2010 - 12:40pm
height to normal tool - add options like Crazybump
2
132 by jogshy
Feb 1 2010 - 12:35pm
Projection error
5
130 by jogshy
Jan 26 2010 - 10:02am
Power of two
11
112 by digimikeh
Jan 26 2010 - 7:30am
mac support - will donations solve it?
5
133 by jogshy
Jan 22 2010 - 1:41pm
AO bakes out funny, Normals look fine. what did i do wrong?
6
174 by jogshy
Jan 22 2010 - 1:38pm
xNormal Height and Normal maps render 'tessellated'
5
163 by JackyBoy
Jan 18 2010 - 4:57pm
XNORMAL, can get height-map from two digital photos ?
2
85 by olatoe
Jan 18 2010 - 4:47pm
Normal map artifacts
23
523 by jogshy
Jan 17 2010 - 6:11pm
xNormal doesn't like High-Poly OBJ from Blender
2
187 by KKB
Jan 11 2010 - 11:18am
XNormal Materials
4
96 by ceribral
Jan 6 2010 - 11:56am
why does the texture look like this
6
183 by Kaneth
Jan 5 2010 - 3:07pm
protected memory read and write error
1
63 by maxfax2009
Jan 4 2010 - 1:01pm
XNormal Plugins/Photoshop/32bit
1
257 by Kagexeo
Dec 20 2009 - 9:10am
normal map displays ok in xNormal, but not ok outside
6
366 by Tinker
Dec 15 2009 - 2:03am
blender
2
122 by digimikeh
Dec 11 2009 - 7:02pm
xNormal Problems
6
466 by jogshy
Dec 6 2009 - 10:02am
Ray distance calculator- auto assign values?
3
159 by metalliandy
Dec 1 2009 - 3:59pm
Displacement and multiple maps
1
209 by jogshy
Dec 1 2009 - 9:16am
Multiple UV Tiles?
6
177 by jogshy
Dec 1 2009 - 8:59am
exported Height Map looks wrong
2
232 by Anonymous
Nov 13 2009 - 6:48am
Is there any start point to develop Normal to AO maps?
2
180 by viriatin
Nov 12 2009 - 3:45am
batch?
1
103 by jogshy
Nov 11 2009 - 12:48am
RGB
2
103 by ceribral
Nov 9 2009 - 9:19pm
Lines and errors after normal leveling
8
166 by jogshy
Nov 9 2009 - 5:48pm
Reliability
5
171 by metalliandy
Nov 6 2009 - 7:37pm