Questions and Feedback

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Bug: xN clamps the result when baking from exr to exr
2
31 by Lex-DRL
May 23 2013 - 5:29pm
Feature requests: RenderMan-style micropoly subdivision
3
55 by Lex-DRL
May 22 2013 - 1:28am
3.18 Render Window
2
49 by jogshy
May 21 2013 - 8:17pm
Batch mode warnings and errors
8
431 by jogshy
May 21 2013 - 8:13pm
Help. Photoshop CS6 - no xNormal filters.
7
1435 by Anonymous (not verified)
May 18 2013 - 2:51am
Error with image exporter
6
116 by jogshy
May 16 2013 - 2:27pm
Feature requets : High Poly mesh offset
3
89 by m4dcow
May 16 2013 - 12:34am
xnormal seam problem
4
246 by jogshy
May 7 2013 - 11:57am
mac support - will donations solve it?
31
7515 by jogshy
May 7 2013 - 11:52am
xnormal for 32bit system?
4
137 by jogshy
May 7 2013 - 11:48am
Displacement map w/ almost 0 data.
31
1935 by sp0rk
Apr 30 2013 - 9:06am
How to use height/dispalcement map procedurally?
3
84 by vivacissimo
Apr 30 2013 - 1:25am
1 pixel weird border
3
117 by GorgenFreemen
Apr 29 2013 - 2:59pm
generating a vector displacement for use in maya 12
1
71 by jogshy
Apr 22 2013 - 1:24pm
Problem with v3.18.0.24576 3D viewer does not display anything
4
112 by jogshy
Apr 16 2013 - 6:13pm
Problem with N-Sided face, HELP! , fast please
3
94 by kittyHH
Apr 13 2013 - 4:42pm
Multiple UV Tiles?
9
3294 by companioncube
Apr 6 2013 - 10:10am
Imagination Technologies R2100 results + GDC
0
111 n/a
Can the sbm exporter for max/maya be extended into maxscript/mel, that would be a great help for automation .
9
197 by HuaMuLan
Mar 27 2013 - 1:48am
How to Rationally get Displacements out of xNormal?
5
298 by probiner
Mar 24 2013 - 7:52pm
Heightmap tonemapper
4
162 by jogshy
Mar 21 2013 - 3:44pm
Maya 2013.5 Support
1
141 by jogshy
Mar 21 2013 - 3:42pm
OpenRL.dll is missing from your system
2
117 by theiviaxx
Mar 19 2013 - 5:31pm
Assigning texture coordinates
2
182 by GLakie
Mar 16 2013 - 7:48pm
Normal map baking
5
317 by darthrevan
Mar 12 2013 - 12:13pm
Need a high-res example for xN, pls
0
112 n/a
Xnormal 4 ETA?
2
256 by nyx702
Feb 23 2013 - 5:03pm
Ambient Occlusion Limit Ray Distance Setting
1
222 by jogshy
Feb 23 2013 - 3:45pm
Zbrush .SBM exporter?
3
313 by nyx702
Feb 22 2013 - 11:44am
Bug in xNormal viewer vs Blender GLSL
12
405 by metalliandy
Feb 22 2013 - 11:08am
Export SBM from xNormal with tangents
3
166 by jogshy
Feb 20 2013 - 11:41am
PTex?
2
1398 by Ererun (not verified)
Feb 19 2013 - 11:09am
xNormal Bakes Offset
2
191 by csg
Feb 18 2013 - 10:24am
Point cloud vertex colour to mesh baking
2
148 by jininjin
Feb 17 2013 - 6:05pm
Plugin settings
6
278 by theiviaxx
Feb 16 2013 - 4:05pm
Bug in Direction Map Z-depth
13
431 by Reaversword
Feb 11 2013 - 8:03pm
Different Low Res Model Looks: xNormal and 3DS Max 2013
1
399 by jogshy
Feb 9 2013 - 8:18am
Suggestions for the xml batch
7
550 by Froyok
Feb 3 2013 - 8:07pm
Which version CUDA, OPTIX...
1
159 by jogshy
Feb 3 2013 - 8:02pm
DX11/PTex and new techniques
9
1804 by Reaversword
Feb 3 2013 - 9:21am
8 UV maps 1 Mesh
8
203 by GutRipper
Feb 2 2013 - 8:07pm
non different zones of Vector Displacement Maps
3
272 by jogshy
Feb 2 2013 - 7:28pm
xnormals strange problem! help
2
182 by jogshy
Feb 2 2013 - 7:13pm
Suggestion about interface
1
113 by Froyok
Feb 2 2013 - 2:30pm
xnormal artifacts
0
267 n/a
Baking maps only for the high poly mesh ?
1
158 by Bertmac
Jan 31 2013 - 4:55pm
Blender - xNormal -> cage problem using Edge split modifier/smoothing groups?
2
440 by K47
Jan 21 2013 - 6:33am
[Howto] Load tangent basis from FBX
2
137 by Lex-DRL
Jan 16 2013 - 2:11am
How best to use Height map Tonemapper?
1
160 by jogshy
Jan 16 2013 - 1:16am
weirdness around normal map edge
3
1553 by etch_DDD
Jan 10 2013 - 3:43am
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