Log in or register | Shopping Cart

Hii guyz m new here n need some help

7 replies [Last post]
Joined: Jun 27 2009
Posts: 16

Guyz actually m searching the game engine optimisation . I;m a game art student n still couldent find proper information n eagerly searching for it. so plzz help me to understand the term with respect to Unreal games engine. And ya plzz tell me where could i get the Ureal editor 3 . Hope u guyz can understand my prob.

Joined: Mar 8 2008
Posts: 1353

Hey gamelord.sj,

You can get the latest publicly availiable version of the Unreal Engine with Unreal Tournament 3

Optimisation is a very broad subject and would be difficult to post everything here, but the theory is the same in most engines.

You can do things like removes unseen and unnecessary polygons in your models and use textures that are the correct size for where the model is going to be seen on screen.

You can also do things like pack the channels of a texture with different information, such as specular maps and masks and therefore get the most bang for your buck.

But like i mentioned, it would be impossible to list everything regarding to optimisation as this depends on target platform, the amount of polygons on-screen and the complexity of the materials that you are using.

Is there anything in particular that you wanted to know?

--------------------

 

Joined: Jun 27 2009
Posts: 16

ya actually i'm a game art studentr and sir gave me this sibject for RND n i'm totally un aware of it so feeling so insecure. If i get bad marks Sticking out tongue. I need info or any link which will clear my querries so will help me for it??
 PLzz PLzz

Joined: Mar 8 2008
Posts: 1353

Hey,

This is quite a complicated subject and not one that can be taught in a short amount of time unfortunately...

But saying that you can get a grasp of the basics, with some hard core trial and error and lots of research Sticking out tongue

Take a look at these to start you off.

Eat3d's Materials DVD there is some nice stuff in here...especially for the modular rubble

Too much optimisation (do polygon counts really matter?) @Polycount

UE3 MODELING 2 - ADVANCED @Hourences

Size does count PDF @/www.leighvanderbyl.com

Remember that google is you friend too Sticking out tongue

hope that helps Smiling

--------------------

 

Joined: Jun 27 2009
Posts: 16

ya google if friend but dumb 1 by the way ty very very mutch for helping me i'll follow these links n reply u as fast as i can. N will let u know my marks Sticking out tongue

Joined: Mar 8 2008
Posts: 1353

No worries mate!

Have fun and keep us informed of your progress Laughing out loud

--------------------

 

Joined: Jun 27 2009
Posts: 16

Hi

   metalliandy

                         I'm really thankful for your help on Game engine optimization post now my institute want me to do work on it and create some stuff for them i couldn't replay so far cause i was away from the internet i mean to say i went to collect the ref pictures for project. But again thanks for the help.....Smiling

Joined: Mar 8 2008
Posts: 1353

My pleasure Smiling

 

Good luck!

--------------------

 

This Post needs Your Comment!

Image CAPTCHA