Eat3d Tutorial Dvd are Amazing but i going to give Suggestion to plz Make a tutorial about unreal engine 3 scripting bcoz everyone need that and it very a main path...
Are you referring to Unreal Script code or the Kismet scripting. We do have an Unreal Kismet DVD out. Check it out here..
thanks for reply....
yes unreal kismet is good but i am talking about total script making like enemy in game,game rules,game gui,game character movement and others i want that...
A DVD on the UE 3.0 UnrealScripting would be totally awesome.
From what I know, all this stuff can be done in kismet. But I don't know much about this particularly.
I'll see if Rusty could comment about this. He really wanted to man an unrealscript DVD which was just the programming language. However we thought the market for this would be extremely small, so instead we are considering an advanced kismet DVD.
id be interested in a unreal script dvd, although it may be dull - its one of those things that would be really useful. As far as the range of eat3d's dvd selections I'd like to see a more advanced range of unreal scripting.. the art aspects are great but something more in depth in the creation of characters, vehicles, or enemy (ai?) would be fantastic, and I think there would be a fairly solid market for those types of dvds.
I must agree that a dvd on scripting would be incredibly useful. It's really difficult to find information on total conversions. Obviously a dvd on a total conversion would be too big but just some of the main topics which could help achieve that goal and problems you might run into. Two things that come to mind is new characters and weapons, not just new models, but for example a character with 4 legs instead of 2, or a new type of weapon eg: Bow.
I feel that there is enough info out there to create your own level, everyone has tutorials on that, special edition came with it, so we don't need more of the same. No one has made tutorials on changing the game to work towards creating your own.
We need the Main scripting tutorails its difficult to find a new way in scripting..But Game playing mod like fps(First Person Shooter),3rd Person camera..Weapons,Health,Putting your own character frm 3ds max in to unreal and assign it a player,there are alot of Question about Scripting but there is no any kind of dvd or cd in market....
I think Riki is right, I don't think there's a big market for a UT3 Scripting DVD. I know my programming friends would love it but I would say check out the official book and the epic forums.
kaze369's 3D Sketchbook Eat3D
I Think Kaze369 there is a big difference in book and dvd tutorials..i am talking about the main scripts of unreal engine not everything to learn in a one dvd..
I think the lack of tutorials isn't attracting a lot of new comers, because UnrealScripting is a deep subject (but also very interesting). I'm sure a lot of pros, amateurs or new comers are waiting for something solid to get involved. They need a start...
We have some REALLY great stuff in the works guys...
Lets see here...
Character Modeling (highres) - Committed and in progress
Environment Modeling - Im working on one now, its a large modular asset creation series.
Hard Surface env Modeling - In progress
Texturing - Already made - http://eat3d.com/texturing
Unreal Lighting - I was going to jump on this after my current ones but I may do a general UE3 intro and then the lighting.
Believe me this stuff is going to be amazing
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I really feel that the people who buy these dvds are being underestimated. There's always talk of how scripting will be too difficult or confusing to understand. Yet, there are more programmers around than there are 3d modelers, animators etc.
Other companies have done very well making dvds on modeling, texturing etc, but you must realize that there wasn't anything like that before and it was needed. By today it has been done to death, every second company offers dvds on modeling and texturing. There is only so much that can be shown. I'm sure with the experience of the Eat3d staff they have many tricks to teach us, but basic modeling and texturing dvds are already saturated market.
So my question to the Eat3d staff is, Why do you question creating a product which would be unique to Eat3d, but instead choose to do something that many companies have already done quite well, who have a reputation and are therefore luring potential customers away?
Before anyone takes that the wrong way, I don't in anyway mean that your products are inferior, in fact if they were I wouldn't be bothering you about this. Nothing I have said is meant negatively, I'm just inquisitive as to why you would make the decisions you do.
Yeah and I do am very interested in all that stuff, but Unreal Scripting still is very interesting ^^.
As I said before, although a UT3 scripting DVD wold be helpful to programmers. I just don't think it would sell all that well. I remember my friend working on UT2004 scripts and most of the stuff he did was based in formation he got from UDN, books, and epic forums. Like artist, programmers should have a foundation in the most languages. Most programmers could come up with "tricks" on their own simply because they have a foundation. Now I'm not against a programming DVD maybe eat3d could do their 1st eBook in unreal scripting. Of course, that's up to the eat3d staff.
Rusty is planning on replying to this thread but he is slammed with E3 stuff through the weekend.
The plan now is to do a advanced kismet dvd and also an unreal scripting short download only video that is an hour or 2 long to see the interest in it. Plans can change but we will see what comes of it.
Hi all, may I know what is the difference between Unreal scripting and the other programming scripting and also, is the Unreal Scripting has more advantages over Unreal Kismet?
Don't know that much about it, Rusty is maybe the one that would give you a great anwser.
I would say its just like Maxscript is different from Mel Script, which is different from Python and so on. Each language has its own definitions and shortcuts to do really cool things in that program.
Since there is so much interest, I thought I would post the original outline for the scripting video. Id like to hear any thoughts on it.
Section 1: Intro to the UnrealScript language
• Discuss common uses for UnrealScript and how it can be used
o Customizing current classes for modding
o Adding new classes with custom functionality
• Discuss the structure of a class in UnrealScript
o Header declaration
o Class variables
o Class functions
o Default Properties
• Discuss most commonly used class declaration modifiers
• Discuss variable type available in UnrealScript
• Discuss UnrealScript syntax
o Where it borrows from C++, and where it differs
• Show example of modifying and existing class in UT3
Section 2: Creating a custom UnrealScript class
• Discuss the steps to add a custom class to Unreal and how it will be complied
• Create a simple class (maybe a simple math action) to walk through all of the steps
Section 3: Creating damageable mesh UnrealScript class
• Continue to reinforce the steps of adding a custom class
• Show how you can take existing code as a starting place for adding custom functionality
• Use this class to setup a multi-stage damageable actor to use as the finally in game piece
That would be awesome!
Hi everyone. Based on the info from the internet, Unreal Script is based similarly to Java Script. Therefore I'm been pondering and curious about what applications can be applied from Unreal Script; futher modding, create new interface or others etc. I felt that if Java scripting allows us to build our own engine, interface and game, I think I will go for Java instead.
Hi...Guyzz and Girls...
Unreal Script is based similarly to Java Script and C++ but unreal scripting is another world and there is similarty between unreal and java but we r going to learn about unreal scripting not java..There is good plan about build own game enigne...
But again and again i am forcing that we need a complete tutorail about unreal engine..
Riki: The outline looks good. Would definately buy it as soon as it comes out. For a first dvd on Unrealscript that would be perfect, covers all the basics and has a practicle example. Can't wait!
I would love to have a dvd showing how to make diferents types os games with UDK. One for a fps, another one for a racing game, etc.
Hi Guyz ...
Wakeup everyone and where is admin................... plz launch Unreal Engine Scripting dvd we need that but no Response from anyone kindly helpme for this dvds .....
just by looking at udk forum you'll see many êople want to have a scripting tutorial. But I guess something quite advance.
I talked to Rusty about it and he is very excited about it and is working on it now. Hes also going to be having a baby before long so I hope it doesnt delay it too much but it should be awesome
The goal is definitely to get it done before baby arrives
I'm still feeling good about the the outline that Riki posted in post #19, and will be sticking pretty closely to that. If anyone has any thoughts or requests for things you would like to see covered, please comment here. We'll do our best to cover that stuff too if it's not already being done.
I for one would like to see the script for Iron Man 2 or The Hobbit, if that counts
No seriously, this tutorial is going to be sweet mate and im really looking forward to seeing more!
from what I can tell the first part is a bit too large compare to the other one. I do understand it's an introduction to unrealscript but I think people will be more interested in creating their own game type and move the character or their camera, I4m not even talking about the animation.
Unrealscript isn't a really hard language to pick up. Most of people can find some tutorial on basic or even some are from a programming background. The hard part of the unrealscript is that most of the class depends on other classes. For example you want to create a player character from scratch and move it. You'll need a pawn class, a controller class, a input class, then maybe a gameinfo class and a camera class if you want to create a basic camera movement.
So of course you need to know the basic but for programmers coming from others engine this is quite weird. Why can't I just call the input directly from this class or this one? Because unreal type game depends on the source code the process of programming is really awkward.
The first part is necessary from new comers but maybe the second part need to be more consistent. The potential clients on the UDK forum are complaining about the lack of documentation and are in need to something like that. How to get your character up and running in the game ?
Is it a wide subject and I was myself thinking of doing it on my blog but I do realize it would take more time than I expected.
Just a suggestion maybe your current DVD is already in a state you can't change any more but I hope I did help somehow.
Looking forward to see what you come with.
I totally disagree with Kaze, an UnrealScript tutorial DvD would totally fly off the shelves. I have been a software engineer for 15 years and while I have a strong foundation in software development that does not mean I know how to use the UnrealScript APIs. I can read about UnrealScript syntax and probably write a hello world program but the purpose of the tutorial isn't really to show you how to write code. The purpose is to show you techniques for using the UnrealScript API to solve gaming problems. In order to be an effective UnrealScripter you need a background in software development AND experience with the UnrealScript APIs. Alot of us are missing the experience component which can easily be fasttracked to us through a professional DvD tutorial.
For example, when microsoft comes out with a new API for database access, I still need documentation and examples of how to use the API to be effective. Just simply knowing C++ or C# isn't enouph. This knowledge helps me understand the examples and how to use them within the context of a larger business problem, however, I still need tutorials and documentation if i'm going to be effective quickly.
Right now, UnrealScript has some reference documentation and their is REALLY good info out there on the artist tools. However, professional UnrealScript tutorials are non-existant. I think there is a huge market for this and it would sell off the shelf if it existed. Every forum I go to, related to UDK, has tons of people clamering for UnrealScript tutorials. I also think UDK is much different than UE3. UDK has increased the visibility of the Unreal 3 Engine and made it availabe to indie game developers not just modders. Being able to create full blown games as opposed to just mods is far more attractive to people and i think the UDK market for UnrealScript tutorials is bigger than you might think.
Hello, whats the final Decision Eat3d Launching unreal scripting tutorial dvd or not.i am waiting for unreal script tutorial dvd.
where is admin............. hello please launch the unrealscript dvd everyone is waiting for this.
First off, I've found the video training from Eat3D to be top-notch and am excited to hear there might be a series on UnrealScripting!
I've been trying to get my head around UScript and the UDK for the last month or so and while I've definitely made progress, there's quite a number of things I believe could use more explanation so I've put a little list together (sorry, it's a little stream-of-conscious):
What is a controller? How is it different from a pawn or NPC? Does every actor in a level have a controller?
What are components? Do they have to exist in a level before they can be added to an actor/pawn or can some be spawned (like a particle emitter)?
How does one create a simple AI and spawn it using a custom gameinfo class and controller? Heck, recreating the NaliCow for UT3 would work for me. I see lots of posters asking how to spawn bots into their levels that use the AI.
Case studies about how some of the cool game content that's recently come out (like Whizzle or Bounty Arms) was achieved. (I'm aware there's a developer's diary about Whizzle, but it's not as thorough as I'd like.)
An in-depth discussion on functions and events would be fantastic. For instance, what does "Super" do? what are functions capable of? how functions in subclasses can call functions from their parent classes; passing variables (and their types) and returning results; pre-defined functions verses user-made functions; can a function "exist" in more than one class? A primer on the most often-used functions (like trace or tick) and where they originate would be invaluable!
Adding components and creating .u scripts for placeable items (what are the benefits?). On one of the boards there was a discussion about creating a door class that would open/close when triggered but that would not have to be set up in Kismet (very handy if one is placing dozens of these doors). How would one go about doing this? (i.e. how would someone add a trigger/switch component to a skeletal mesh door that could call an animation sequence on the door when triggered?).
Calling states on actors (I guess this relates to the AI thing I mentioned above).
Tracing hit events and maybe spawning something at the hit location, like particles or actors.
A little more info on the physics types and when they should be used.
Don't know if the above is useful or worth consideration but I strongly believe that these are some of the topics that don't get enough explanation and could therefore add even more value to a UScript DVD from Eat3D.
Yeah. UnrealScript DVD to be great. Pls release this DVD. UnrealScript document I found very little to now on the market. If you think you are selling. First customer me. Sorry my bad english.
Just a few thoughts to make me go from yea i could buy it to i have to have it.
Yes basics are great but you dont need to spend and entire DVD on it...maybe a chapter or so to get the barrings
Then move on to more advanced ideas
The people above who are asking for how do I make a game things are not correct in my opinion.
You would be better off to explain an idea and then support it with a small example and then move on. people who want full instruction on making things should ask in the forums for tutorials. A training DVD should instruct you on how YOU can learn to write that code yourself
Why give some one a fish and feed them for a day when you can teach them to fish and feed them for a lifetime
Teach them to use Uscript and allow them to use there minds and make great things!
Also can you please relate the DVD to UDK. Modding is great and mutators for UT3 are fun but come on....lets learn to make somthing in UDK that is stand alone!
So in short:
Basics with short examples
making a new game type (so all other changes are apart of your game)
and then some more advanced features with examples of use.
There are tutorials on setting up new game types and how to use basics....
Im saying take things like the uscripted coversystem from whitemod that is relaeased in the forums and dont just show us how to use it...show us why it works the way it does and how we can develop our own ideas like it. ect
ALSO I still for the life of me cant get my head arround the many save game systems that are out, for example SAPITU is in the UDN and having some one walk through that would be priceless.
AND on a last note im very interested in RPG development. I have currently set up a decent dialogue system in my own project. Problem is its only in Kismet...this is a problem in an rpg because there are multiple maps and thus kismet would have to be transfered from map to map. Better to set it up with a script. Anyways to have maybe a final tutorial example be regarting ideas that corrispond with an RPG, dialogue, inventory, equipment ect would be nice but not a requirement. If you give me the knowlege i can make it myself....but I just think there is not much RPG info out there for the UDK and even theory on how things could be made would be great
just my 2 cents
Everything on a single DVD would be "nice". Then it is just the same way as has been done for years. You'd pick up a copy of latest UT3, get the umake, Unreal SDK, and have all the tools. You'd need a good text editor and get to it. The documentation online is good enough to learn the basics of making your own character class and NPC's for a new game. Just need talent, hours of time and maybe some scripts to look at. Running With Scissors has a game called Postal 2 which used Unrealscript for its content. There use a number of classes written in unrealscript (but some are binary formats) that you can look through. They do various things like create projectiles, heads/body parts, weapons, characters (both playable and NPC) and portals/spawn/danger zones.
I'm wondering if you are going with UE3 or UDK for the scripting dvd. The 3rd book is pushed back to august and it features UT3 engine like all the other books. I would love a UDk scripting Dvd but as long as I can open up the project files and look at whats going on while I'm following along I'm content.
So, what is the progress now on the UT DVDs?
Sorry for the long delay in any replies. Things have definitely been busy recently, but I'm working on the DVD now and wanted to comment on a couple of the thoughts and questions you guys have posted.
I can definitely understand the want for something the covers the basics and more advanced topics, and I will still be sticking pretty close to the original outline. That said though, there will be a few changes based on all the feedback, so thanks for your comments!
First off, this will definitely be using the latest UDK release, as opposed to UT3. It's free to download and much more up to date with a more similar toolset to what most companies and modders are using currently.
Second, I definitely want to make sure to cover the basics first including setting up your own custom project and src directory. The goal is to avoid to many specifics, but instead create a good foundation and provide examples of how to build off existing functionality, thus giving people the power to build out their own creative ideas. In the long term I think that will be much more helpful than a few isolated or specific examples. Every game or project needs different systems and supporting classes. Learning how to leverage the thousands of lines of existing Scripts is critical for getting your ideas built out quickly.
Thanks again for all the feedback! If I have any more updates before it is completed I'll post back here.
please tell us when unreal script dvd or book is Launching.
please Launch this as soon as posible.
may be eat3d.com relese unrealscript dvd in end of this month
Rusty;thanks for the feedback. I really think this package will benefit everyone including those that think it's not important;this(these?) DVD will sell well;especially to those who can see the light through the tunnel. Thanks again and congrat to the new born in advance and looking forward to the DVD(s).
-Malakum- what have we become?
everyone is loking for release date of Uscript DvD i think the not set the date or they are working on it.
any update of release date.
@Rusty any update of UnrealScript DVD Release date everyone is waiting for your reply.
@Riki any update frm your side?
ooooh I think admin and Instructor are very buzy long time they not visit there site to check this forum
Just to let you all know that we are reading all the comments posted, and as soon as we have any more news about the DVD you will hear it here first
Thanks for all the support!
we know your are reading all the comments posted here but long time update frm admin & Rusty please tell me when Rusty will release his DvD (Unreal script) thanks waiting for reply
wait man wait
the unreal mastering volume III (Unreal script) is not released and when the book will released. After that rusty will release his unreal script dvd.
he is working from last year.