Industrial Old Pillar WIP
First of all, a little background on myself;
I recently stumbled on this site after digging around looking for advice on how to get a start towards becoming an environment/prop artist in the games industry. I'm currently working as an engineer in an unrelated field, but keep finding myself coming back to art as something I'd rather be doing. Difficult as it may be, I'm attempting to build up a portfolio while continuing my current job. I'm also looking for comments and critique where needed.
The pillar was my first ever attempt at modeling something a little more complex than a standard crate or barrel, but I found the tutorial a breeze to follow. The textures are still a WIP but I'm mostly happy with the diffuse so far.
Any advice on what could use some touching up would be appreciated, since I find the hardest part about this whole process is calling it quits and labeling something done.