Thanks Riki

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User offline. Last seen 3 years 12 weeks ago.
Posts: 5

Hi guys.
I purchased the next gen texturing DVD and its one of the best tutorials i have ever purchased.
Just thought i would come and say thanks for doing such a good job.

LOL i will be bugging a lot of people on these forums asking for help with the new scene im making.thought id give you a heads up and hope thats OK
take care.

User offline. Last seen 2 days 5 hours ago.
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Posts: 1390

wow, thanks for that keizzer! Good luck with your new scene. Smiling

-Riki

User offline. Last seen 22 hours 31 min ago.
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Posts: 4182

Yea, it will be great to see any progress you make Laughing out loud

Good luck!

User offline. Last seen 3 years 12 weeks ago.
Posts: 5

Yes mate will definitely keep a WIP log here.
Im not as good as most people here but with enough practice and dedication I should get better Smiling

take care.

you will be seeing a lot of me and hopefully my work here over the next few years Eye-wink

Hi. I watched next gen texturing techniques. It's amazing !!!!
Now I want to buy tablet too Smiling but i don't know witch tablet is better for sculpting and painting with photoshop. Should i buy INTUOS4 MEDIUM or INTUOS4 LARGE ? I never use tablet so i don't know tablet size matters or not. Should i buy biggest tablet i can get? Or big tablet isn't good because i will have to move my hand more...

User offline. Last seen 1 year 15 weeks ago.
Posts: 368

Yeah, don't get the Large, would be a waste imo.

I have an intuos 4 medium and it is perfect.

Maya|Zbrush|Photoshop|UDK

Hi Riki i just wondered in ur dvd next gen texturing u have used some multiple UV coordinates instead of 1 , what I mean is u gave concrete , wood , metal seperate texture sheets and im wondering why on the damaged pilar u used one texture sheets can u explain why u gave multiple texture sheets ?

User offline. Last seen 22 hours 31 min ago.
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@KaKa, Riki used multiple UVs and texture sheets because the focus was on texturing and less about optimisation. Also the NGT scene is a much larger "Hero" piece and would have had an extremely low texel density if everything was packed onto a single 2k texture, as the pillar was.

Hope that helps!

Thx for reply , so ur sugesting to use more than 1 UV sheet when i have some larger scene ? While I know its all about pixel density but still my texures looks really bad so i think will move some parts on new UV sheet and what i noticed why when i try to uv map all mesh it has all UV's on top of each other but when u select it from layer it is normal and what i ve checked they are all in one map channel whats the secret to make uv's work properly ? is it in layers that Riki did ?

User offline. Last seen 22 hours 31 min ago.
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It really depends on the type of object and its relative size to the rest of the world.

AFAIK, the UV's for each part are on separate layers, but i'm pretty sure Riki explains how to do it in the DVD.

 

Can you post some examples please?

well the object is an envoriment non modular piece of mesh around 2.2K polys / 9K Tris

yeah they r on seperate layers

its envoriment non modular piece of mesh 9K Tris its a building

yeah the UV's are on seperate layers

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