Thanks Riki

11 replies [Last post]
keizzer's picture
Posts: 5

Hi guys.
I purchased the next gen texturing DVD and its one of the best tutorials i have ever purchased.
Just thought i would come and say thanks for doing such a good job.

LOL i will be bugging a lot of people on these forums asking for help with the new scene im making.thought id give you a heads up and hope thats OK
take care.

Riki's picture
Posts: 1257

wow, thanks for that keizzer! Good luck with your new scene. Smiling

-Riki

metalliandy's picture
Posts: 3188

Yea, it will be great to see any progress you make Laughing out loud

Good luck!

keizzer's picture
Posts: 5

Yes mate will definitely keep a WIP log here.
Im not as good as most people here but with enough practice and dedication I should get better Smiling

take care.

you will be seeing a lot of me and hopefully my work here over the next few years Eye-wink

Anonymous's picture

Hi. I watched next gen texturing techniques. It's amazing !!!!
Now I want to buy tablet too Smiling but i don't know witch tablet is better for sculpting and painting with photoshop. Should i buy INTUOS4 MEDIUM or INTUOS4 LARGE ? I never use tablet so i don't know tablet size matters or not. Should i buy biggest tablet i can get? Or big tablet isn't good because i will have to move my hand more...

JackyBoy's picture
Posts: 344

Yeah, don't get the Large, would be a waste imo.

I have an intuos 4 medium and it is perfect.

Maya|Zbrush|Photoshop|UDK

Anonymous's picture

Hi Riki i just wondered in ur dvd next gen texturing u have used some multiple UV coordinates instead of 1 , what I mean is u gave concrete , wood , metal seperate texture sheets and im wondering why on the damaged pilar u used one texture sheets can u explain why u gave multiple texture sheets ?

metalliandy's picture
Posts: 3188

@KaKa, Riki used multiple UVs and texture sheets because the focus was on texturing and less about optimisation. Also the NGT scene is a much larger "Hero" piece and would have had an extremely low texel density if everything was packed onto a single 2k texture, as the pillar was.

Hope that helps!

Anonymous's picture

Thx for reply , so ur sugesting to use more than 1 UV sheet when i have some larger scene ? While I know its all about pixel density but still my texures looks really bad so i think will move some parts on new UV sheet and what i noticed why when i try to uv map all mesh it has all UV's on top of each other but when u select it from layer it is normal and what i ve checked they are all in one map channel whats the secret to make uv's work properly ? is it in layers that Riki did ?

metalliandy's picture
Posts: 3188

It really depends on the type of object and its relative size to the rest of the world.

AFAIK, the UV's for each part are on separate layers, but i'm pretty sure Riki explains how to do it in the DVD.

 

Can you post some examples please?

Anonymous's picture

well the object is an envoriment non modular piece of mesh around 2.2K polys / 9K Tris

yeah they r on seperate layers

Anonymous's picture

its envoriment non modular piece of mesh 9K Tris its a building

yeah the UV's are on seperate layers