This isn't specifically for this dvd but i wasn't sure where else to post it. I am having a problem with unreal where when i import a texture, after it has compressed the tgas, they lose a lot of the detail. Here is an example of what the texture looks like in photoshop, and then in unreal.
In unreal the options i have checked are defer compression and compression no alpha. Are there any ways i can help to minimize the loss in quality?
I have played with the LOD bias, including setting to -1. But no luck. The scene is also well lit