Render to Texture: Black Areas in Map

4 replies [Last post]
Jesster's picture
Posts: 70

Hi All,

I have Black Areas in the Compleat map on my own model using Scanline Renderer. I did have the same black holes on the Old Piller model but when I upped the push setting in the Projection modifier it solved the issue. I tried this for my own model but it made no change. What am I missing; any thoughts?

Side Note: Check out how it padded the black areas too.

Jesster's picture
Posts: 70

I fixed it by playing with the "Offset" settings:

Jesster's picture
Posts: 70

Here is the result:

Riki's picture
Posts: 1257

Glad you got it fixed. When you have "Use Cage" unchecked it will use itself to try and find the high res, increasing the offset is very similar to expanding the cage in the projection modifier. Normally I use the cage because you can see how far its being projected visually.

-Riki

Jesster's picture
Posts: 70

Thanks for the Info Riki Smiling