Render to Texture: Black Areas in Map
I have Black Areas in the Compleat map on my own model using Scanline Renderer. I did have the same black holes on the Old Piller model but when I upped the push setting in the Projection modifier it solved the issue. I tried this for my own model but it made no change. What am I missing; any thoughts?
Side Note: Check out how it padded the black areas too.