Regarding the Next-Gen Texturing DVD

8 replies [Last post]
kaze369's picture
Posts: 362

I was wondering does this dvd go over how to hand-paint or generate textures in photoshop? I've read on some forums that developers won't hire unless you paint textures yourself without photos.

JamesB's picture
Posts: 88

The DVD covers a good portion of both. As well does the DVD "Old Pillar". I assume game companies such as Blizzard wouldnt hire you if you could not hand paint your own textures, but most Next Gen companies use photo reference AS WELL as photoshop magic. Would do you good to learn all the basics with photoshop magic as it gives you a stronger grasp on tools used in texture creation, but to my knowledge you just cant beat the look of photos Laughing out loud. The DVD is worth the purchase and its not knowledge, time, or funds wasted. Pick it up. Good luck brother.Thumbs Up

-James

Some people go their whole lives without losing their minds. What truly sad lives they live.

Riki's picture
Posts: 1257

Hello kaze369,

James brings up great points.
There are many companies out there who simply will not let you use a photo to assist in texturing. My good friend who worked on Metroid Prime 3 told me that if they found out he used a photo on one of his textures, he would have to start over and of course get into trouble. Also many MMOs are the same way, as I assume other Wii games and ds games, etc.

That being said, this dvd focuses on "next-gen texutring" which is another way of saying you will be relying on the actual lighting to create your specular highlights/bumps/shadows/etc. With hand painted textures you would essentially paint this stuff into a single texture.

Photos are primarily used throughout the DVD but I do use some of my old-gen background to paint in that extra zing that you just don't get from textures. These are techniques I learned when working on Axis and Allies way back when. Back then you were only given a 256 textures and you really needed to exaggerate the contrast in order to make the texture show up from a distance.

I have contacted many of my friends on doing a hand painted DVD, and I hope they will do it in the future, but for now next-gen texturing will have to do. Smiling

Thanks for posting in the forums!

-Riki

kaze369's picture
Posts: 362

I think I will purchase this DVD. I've seen some other tutorials on texturing but I haven't seen anything at this high level of detail.

You guys wouldn't happen to be working on a character modeling DVD?

JamesB's picture
Posts: 88

Rumored to be in the works one day in the near future

Some people go their whole lives without losing their minds. What truly sad lives they live.

hybrid686's picture
Posts: 1
Riki;630 wrote:

There are many companies out there who simply will not let you use a photo to assist in texturing. My good friend who worked on Metroid Prime 3 told me that if they found out he used a photo on one of his textures, he would have to start over and of course get into trouble. Also many MMOs are the same way, as I assume other Wii games and ds games, etc.

Does that include special photoshop brushes made from photos and whatnot?

By the way I just bought the Unreal Materials tutorial -- about to go through it now! Smiling

Rikimaru03's picture
Posts: 6

one thing I do wish to have seen in the tutorial was how he went about getting the ambient. like with the fence I realized it wasnt actually modeled in, it all texture. I'm assuming he did a render to texture on it, but I would have wanted to see that in the tutorial.

blanktarget's picture
Posts: 21

Excellent question I was about to ask this myself. I would love to see one on hand painting as well. My drawing skills are nowhere near where they should be unfortunately.

Mando Magic's picture
Posts: 23

I would definitely purchase any DVD that covers texturing.....especially for lower res textures like 256X256 and 512X512.

Everything I texture lower than a 1024X1024 gets so pixel-ated and my high res photos don't reduce very well either.

With a majority of the industry leaning toward developing new MMOs, it would be nice to have more information on how to paint more video game efficient textures.

Sooo....I would pretty much buy anything that would help me to paint the best quality textures with very low budgets.

For example: Doom 3

3D Environment Artist - LEGO    www.armandodurruthy.com