More tips for texturing

4 replies [Last post]
blanktarget's picture
Posts: 21

I started watching this series and noticed there are some things I do and use that make things simpler that you do not do. I thought I'd share:

1. When blending 2 textures, specifically adding things like rust over a texture if you double click the layer and use the blend if you showed sliding the bars, which gives it a hard edge, you didn't cover though that you can alt+click the bars and have it fade off to give a really good result.

2. Offset! There is a filter I use auto divides the image up like that. No need to know what size the image is. Also one that can atuo do it which can be good is some cases but usually blurs it. I included them as an attachment for anyone who wants them they are free!

3. Nvidia normal maps...well I've tried using it and found I got good results with xnormal, which is also free, and just wanted to throw that out there for anyone who wants to use it. Maybe it was just coincidence but nvidia filter stopped working when I got a new ATI card so I switched to xnormal.

Hope those help out people.

Mando Magic's picture
Posts: 23

I agree that blending textures is a good tool.

Do you have any ideas on how to minimize the pixel-lization of the two when they are being generated for lower textures like 256X256?

Even just some general tips and tricks for low res texturing would be appreciated!!!

3D Environment Artist - LEGO

blanktarget's picture
Posts: 21

I know that when I finish a texture I often use the unsharp mask on it. Despite its very backwards sounding name it sharpens up the image nicely. If you're working on a texture that's being resized to 256 or lower once you resize it run that filter to help bring back a little bit of the detail.

Riki's picture
Posts: 1257

Alt dragging the bars is great! I should have known that, Im definitely going to experiment with that more in the future, thanks!

I know a lot of people who use xnormal, I should use it more, sometimes when you get stuck with an old way that works, its easy to keep doing it. I also use crazybump a lot but its not free I know.


Jet Pilot's picture
Posts: 153

Yea i would push anyone to try and get crazy bump... It really allows you to get the most out of your normal maps and gives you the most control I've seen when trying to get nice larger details

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