More tips for texturing
I started watching this series and noticed there are some things I do and use that make things simpler that you do not do. I thought I'd share:
1. When blending 2 textures, specifically adding things like rust over a texture if you double click the layer and use the blend if you showed sliding the bars, which gives it a hard edge, you didn't cover though that you can alt+click the bars and have it fade off to give a really good result.
2. Offset! There is a filter I use auto divides the image up like that. No need to know what size the image is. Also one that can atuo do it which can be good is some cases but usually blurs it. I included them as an attachment for anyone who wants them they are free!
3. Nvidia normal maps...well I've tried using it and found I got good results with xnormal, which is also free, and just wanted to throw that out there for anyone who wants to use it. Maybe it was just coincidence but nvidia filter stopped working when I got a new ATI card so I switched to xnormal.
Hope those help out people.