Lack of Detail in Unreal
If been working hard doing the next-gen texturing vid and i'm slightly disappointed with the lack of detail in my mesh, this is the first time i've dealt with the unreal editor and im not sure if its a preference or something in the editor, or if there is actually something wrong with my maps.
i have followed riki almost exactly throughout the dvd, and granted im only just starting part II, his textures seem to have a much higher quality in the engine. just wondering if someone could shed some light on this. (i could also be delusional and pretending that riki's looks better than mine. )