Fencing mapped onto Concrete?

3 replies [Last post]
Philly13's picture
Posts: 13

Hey guys, just skimming through the DVD and following it in Maya. I was looking at some of the photoshop textures and saw that the fencing was 'mapped on' to the concrete texture and wasn't separate geometry, and I wanted to know how the instructor made it all one mesh? I'm guessing its quite a basic procedure but would really like to know how it was done. Sorry if its on the DVD already, I've literally had a look through it before having to go out. Thanks for replies in advance.

Riki's picture
Posts: 1257

Hello!

The answer is simpler than you may think. All I did was create the fence and the fence backing as a nice high res, and then created a very simple box like object to float around the high res mesh. If you look at the max file you will see the low res and the high res. Once the normal, ao, and diffuse are baked, it sucks all the high res information into the texture and we start texturing from there. There is a section in the DVD where I explain the max side to some degree.

The reason I decided to do it all as one mesh is because I tried creating a see-through fence and it just wasnt looking good because of the aliasing in the editor. If I made the fence as pure geometry (the holes actually being there in the mesh), we had the high poly count and aliasing issue. If I used an alpha texture to produce the holes then it looked even worse from the texture filtering.

I hope this helps, feel free to clarify if you want more info.

Thanks for the support Philly!

-Riki

Philly13's picture
Posts: 13

Answered by the man himself, I am humbled Smiling Thanks for the info, I have a much better idea of the process now, appreciate it Laughing out loud

Riki's picture
Posts: 1257

hahah, no problem man! We would love to see some wip images Eye-wink

-Riki