Applying multi-sub object textures in UE3
So I remember the DVD covering using multiple materials on a single mesh ( - isn't the entire object a single mesh?).
I can't seem to replicate the process. Say I have 2 objects each unwrapped with specific textures applied. How do I bring them into UE3 together as a single object?
I attach them, clearly see the multi-sub usage, but when I apply the different materials to the slots in the object properties (in UE3), one texture or the other covers the entire mesh.
I can't seem to figure it out. Thanks in advance.