UE3 & Turntables for demoreels-help needed?
I wonder if anyone can help, as I have hit a bit of a digital brick wall!
I have some models that I want to render turntables for a new demo reel, in order to best show the models I want to have them displayed in real-time. The models look fairly okay in Unreal Ed, and I would prefer to have a turntable from the editor, as this is how they should be presented ingame to prospective employers.
However I spent several hours last nigt searching for any sort of tutorial that will show how this could possibly be achieved in Unreal Ed but, I have not found a single tutorial that shows any examples of this.
I appreciate that you can screen grab etc, but I shotactually want to show this work as a turnaround for a demoreel.
When I try and create a half way suitable render set up in Mental ray the renders always suck and of course this is not a real-time representation anyway, so really defeats the point. I have incidentally tried playblasting the animation from the viewport...but the quality seems very poor.
The only other alternative I have found is Santiago Orgas -XNormal, this is a free app normally used for creating normal/AO depth maps etc from hi to low poly, but it also has the bonus feature of a 3dviewer.
However, I have found the the 3D viewer is a little limited, one of my models has some alpha maps for some foliage and xnormal does not seem to be able to handle it all that well. This is not a diss of the app which is excellent in many ways. It can be found here - http://www.xnormal.net/1.aspx
I had considered maybe using an app such as fraps or camstudio and just record the static mesh browser and rotate the mesh or something. I am still getting used to unrealEd and have not used matinee or anything so I am in need of any tutorials that may cover this, if anyone has any advice or better ideas I would appreciate the help.