Mudbox and Z-brush detailing
i made a base mesh in 3ds max and imported it into mudbox.
I detailed it and i needed to go very high! Around 15 million polys before it looks good in Mudbox.
With ALOT less polys i can archive the same result in Z-brush.That's the feeling i get anyway.When i then export a 3 million poly mesh from z-brush and import it into mudbox it looks pretty bad and lost the details i could see in z-brush.
Is it just me or do i get more detail in z-brush per poly or is it the viewport shader that makes z-brush meshes look better and sharper in some way?