UDK Post apocaliptic level

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User offline. Last seen 10 hours 21 min ago.
Posts: 102

hI all! My postapocaliptic level.

without normal map only diffuse

 

User offline. Last seen 10 hours 21 min ago.
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next work

User offline. Last seen 10 hours 21 min ago.
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New update:

Without nprmal map and spec, only diffuse

User offline. Last seen 4 weeks 6 days ago.
Posts: 34

It looks great!! Can't wait to see more of it

User offline. Last seen 10 hours 21 min ago.
Posts: 102

update:

User offline. Last seen 22 hours 18 min ago.
Posts: 1776

Nice Smiling
Although, I think your normal maps on your brick texture are flipped.

They look like they are indenting rather than extruding.

-Jeremy- 

User offline. Last seen 10 hours 21 min ago.
Posts: 102

other assets:

User offline. Last seen 10 hours 21 min ago.
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Create skydom+animsky and lighting

User offline. Last seen 10 hours 21 min ago.
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I Create other assets:

User offline. Last seen 10 hours 21 min ago.
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New texturing:

User offline. Last seen 10 hours 21 min ago.
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I would like to create a forklift for the hangar. Searching the internet I chose 4045 model forklift with the engine GAZ-51.
Some photo:


User offline. Last seen 10 hours 21 min ago.
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i start create hipoly model

User offline. Last seen 10 hours 21 min ago.
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Next modeling:


User offline. Last seen 10 hours 21 min ago.
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little update:

User offline. Last seen 10 hours 21 min ago.
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began to make the model inside the cabin:


User offline. Last seen 35 weeks 3 days ago.
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Awesome work man, keep it up!

Watch my current progress => https://www.facebook.com/LVDigital

User offline. Last seen 10 hours 21 min ago.
Posts: 102

i created inside cabine model:


 

User offline. Last seen 22 hours 18 min ago.
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Making great progress!

-Jeremy-

User offline. Last seen 10 hours 21 min ago.
Posts: 102

Finally, i completed hpoly the model

Next i make dents in Zbrush Cool

User offline. Last seen 10 hours 21 min ago.
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Loader bucket model =) may be useful

User offline. Last seen 10 hours 21 min ago.
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Dents made ​​the analysis:

User offline. Last seen 10 hours 21 min ago.
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Little Dents:

User offline. Last seen 10 hours 21 min ago.
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I create welds from Zbrush:

User offline. Last seen 10 hours 21 min ago.
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Began to make a model for the rest Zbrush:

User offline. Last seen 10 hours 21 min ago.
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Remembered as a painting in Zbrush, play around with the seat turned out:

User offline. Last seen 25 weeks 15 hours ago.
Posts: 297

awesome work, nice textures

User offline. Last seen 10 hours 21 min ago.
Posts: 102

Finished seams sculpt, look:

User offline. Last seen 10 hours 21 min ago.
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Began to create low poly. What do you think what the limit of polygons on the model?

User offline. Last seen 22 hours 18 min ago.
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I think your safe to go a tad overboard for folio reasons.

Anywhere from 15-25k tris should be good.

-Jeremy-

User offline. Last seen 10 hours 21 min ago.
Posts: 102

thx! continue to do

User offline. Last seen 10 hours 21 min ago.
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Already 1500 polygonsLaughing out loud

User offline. Last seen 10 hours 21 min ago.
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little test )

User offline. Last seen 10 hours 21 min ago.
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Hurray!!!! Found a solution how to make faces thickness. Since I have a polygon object plane in the middle of the thickness of transfer will not be easy, not to to splurge on complex modeling, I decided to make the spline in the form of bent lattice and extrude in and add texture with alpha.
What happened? See for yourself:

User offline. Last seen 10 hours 21 min ago.
Posts: 102

low poly don't finished, 3388 polygons

User offline. Last seen 3 days 7 hours ago.
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Awesome work, man!

User offline. Last seen 35 weeks 3 days ago.
Posts: 13

Looking nice, keep it up!

Watch my current progress => https://www.facebook.com/LVDigital

User offline. Last seen 10 hours 21 min ago.
Posts: 102

thx!  I almost finished low poly and upload late)

User offline. Last seen 10 hours 21 min ago.
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Already polygons = 4425)

Remains to be done inside the cabin

User offline. Last seen 44 weeks 5 days ago.
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Great, keep it up

User offline. Last seen 10 hours 21 min ago.
Posts: 102

Next:

I create texturing wheels

User offline. Last seen 10 hours 21 min ago.
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Create 1 part and backing hi from low

Begin texturing

User offline. Last seen 10 hours 21 min ago.
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i create second mapping cabin:

User offline. Last seen 10 hours 21 min ago.
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next wheel:

User offline. Last seen 10 hours 21 min ago.
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Texturing second wheel:

User offline. Last seen 10 hours 21 min ago.
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Next i create map without cabine, cabine only gray diffuse:

User offline. Last seen 22 hours 18 min ago.
Posts: 1776

Looking sweet Smiling
Keep up the good work!

-Jeremy- 

User offline. Last seen 10 hours 21 min ago.
Posts: 102

And so the final is already close))) I'm sick to rule that one card is not the case, then another, but almost completed the second left Mapu finished harness and bake inside the cabin. That's what comes out at the moment.
create optimization object:

User offline. Last seen 10 hours 21 min ago.
Posts: 102

Finished low model. 7314 polygons.

User offline. Last seen 10 hours 21 min ago.
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Is Fails to map the model will be correct. And add a seat. It is all =)))

User offline. Last seen 10 hours 21 min ago.
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first test, already 63 poly:

User offline. Last seen 10 hours 21 min ago.
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began the texture, the first tests:

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