UDK Post apocaliptic level
It looks great!! Can't wait to see more of it
Nice 
Although, I think your normal maps on your brick texture are flipped.
They look like they are indenting rather than extruding.
-Jeremy-
Create skydom+animsky and lighting


I Create other assets:

New texturing:

I would like to create a forklift for the hangar. Searching the internet I chose 4045 model forklift with the engine GAZ-51.
Some photo:


i start create hipoly model
Next modeling:


little update:


began to make the model inside the cabin:


Awesome work man, keep it up!
i created inside cabine model:


Making great progress!
-Jeremy-
Finally, i completed hpoly the model

Next i make dents in Zbrush 
Loader bucket model =) may be useful

Dents made the analysis:
Little Dents:



I create welds from Zbrush:

Began to make a model for the rest Zbrush:
Remembered as a painting in Zbrush, play around with the seat turned out:

awesome work, nice textures
Finished seams sculpt, look:
Began to create low poly. What do you think what the limit of polygons on the model?

I think your safe to go a tad overboard for folio reasons.
Anywhere from 15-25k tris should be good.
-Jeremy-
thx! continue to do
Already 1500 polygons

little test )

Hurray!!!! Found a solution how to make faces thickness. Since I have a polygon object plane in the middle of the thickness of transfer will not be easy, not to to splurge on complex modeling, I decided to make the spline in the form of bent lattice and extrude in and add texture with alpha.
What happened? See for yourself:
low poly don't finished, 3388 polygons

Awesome work, man!
Looking nice, keep it up!
thx! I almost finished low poly and upload late)
Already polygons = 4425)
Remains to be done inside the cabin


Great, keep it up
Next:
I create texturing wheels

Create 1 part and backing hi from low

Begin texturing
i create second mapping cabin:
next wheel:
Texturing second wheel:
Next i create map without cabine, cabine only gray diffuse:
Looking sweet 
Keep up the good work!
-Jeremy-
And so the final is already close))) I'm sick to rule that one card is not the case, then another, but almost completed the second left Mapu finished harness and bake inside the cabin. That's what comes out at the moment.
create optimization object:
Finished low model. 7314 polygons.
Is Fails to map the model will be correct. And add a seat. It is all =)))
first test, already 63 poly:
began the texture, the first tests:














next work
http://punkvideo3d.daportfolio.com/ Portfolio
http://www.youtube.com/user/punkvide0