Splash Damage Art Test
Hi all, just working on the Splash damage art test, did the low poly, UV'd and started blocking out textures. Tri limit is 8k tris, currently the mesh is at 7876 tris. Proportions might be a bit off, I tried to get it as close as I could in a speedy enough time, still a while to go!
Concept:

WIP so far:

Hey Philip,
I think your model is coming along nicely. One critique I would offer is that the inner tan/gold pieces could use a bit more variation in color/saturation on the texture. I think it would go a long way if you played with that steel/cool blue color on the outer supports and added that same color to the inside band that appears to be a slightly higher saturated tan/gold. If you feel comfortable posting a texture sheet and I could get a closer look at how you've laid this out in UV space I could try to offer more constructive feedback.
Also, you forgot one of the vents on the top part of the model otherwise its pretty spot on, good work!
Looks great!
Did you make a HP mesh for this?
I would tend to go for cooler colours rather than the gold/red you currently have. If you check the art from Brink, these sort of meshes are generally light blues, whites and greys as they are featured in the security factions areas.
Can you post the UVs please?
Guys thank you for your feedback, much appreciated. Andy - Good point, I really should have done more research into the overall color palette for Brink, doh XD I'm actually teaching myself texturing and by no means a pro, I'm sure a lot of the texture artists would look at some of the ways I did things and think : / hmmm I wouldnt do that, lol. All learning though...I kinda figure after doing 8-10 more assets like this I should see a lot of improvement
Anyway, here's the UVs so far:








Hey again all, quick update, need to still refine some areas and get some specular on there, right now its more like concrete XD
Philip Mehr - Character Artist
http://philipmehr.tumblr.com/