Spaceship

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User offline. Last seen 7 weeks 2 days ago.
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hey, got a team project for school wich involves spaceships. We didn't get any concept art so I made my own concepts of a racing spaceships. Gonna start with the block out very soon.

User offline. Last seen 7 weeks 2 days ago.
Posts: 126

very very very early wip, the front is ok atm but the back needs work. This is probably the hardest thing i've ever made in 3d since it's coming from my own and no blueprints, only a side view as ref. Having fun though Smiling

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User offline. Last seen 7 weeks 2 days ago.
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removed the back and side, looked at more ref

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User offline. Last seen 2 hours 46 min ago.
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Nice blockout, man!

Cant wait to see more Smiling

User offline. Last seen 7 weeks 2 days ago.
Posts: 126

thx mettalliandy, here's another wip. I'm gonna call it a day for now.

wip.jpg
User offline. Last seen 7 weeks 2 days ago.
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and here's another. going to leave the front as it is now. The afterburner at the back is next up.

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User offline. Last seen 7 weeks 2 days ago.
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didn't work alot today Sad

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User offline. Last seen 7 weeks 2 days ago.
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hey, have been a bit busy but today i found some time to work on it again Smiling

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User offline. Last seen 2 hours 46 min ago.
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Looking good, man! Keep it up Laughing out loud

User offline. Last seen 7 weeks 2 days ago.
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thx man, here's a new update.

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User offline. Last seen 7 weeks 2 days ago.
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details, details, details...

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User offline. Last seen 2 hours 46 min ago.
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Nice work!

The pipes on the front look a little too stiff, imho. You might want them to flow a little more, if that makes sense Smiling

 

Keep it up!

User offline. Last seen 7 weeks 2 days ago.
Posts: 126

ye I agree, gonna play a bit more with the bend Sticking out tongue and thx Smiling

User offline. Last seen 7 weeks 2 days ago.
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played some more with the bend and did the wings. Doing the afterburner or thruster (don't know the real name of it Sticking out tongue) in the middle

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User offline. Last seen 7 weeks 2 days ago.
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did the gun in the front, but still need to make the holes quad. I've also put some seams in the front wing. Afterburner is done. To do: gun(it's a silenced particle canon in space Sticking out tongue) , and the whole body

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User offline. Last seen 7 weeks 2 days ago.
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working on the body

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User offline. Last seen 7 weeks 2 days ago.
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brakes on the back 

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User offline. Last seen 2 hours 46 min ago.
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Nice work mate. You really seem to be nailing the silhouette. Smiling

The holes seem a little bumpy in places. Can you post the wires?

User offline. Last seen 7 weeks 2 days ago.
Posts: 126

thx, sure here are the wires they are a mess however  atm ,  but it's nothing i can't fix Smiling. I'm gonna detach the boxes in the middle to have a less complicated wireframe

mwsnap009.jpg
User offline. Last seen 7 weeks 2 days ago.
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hehe, here's new and much cleaner version gonna call it a day for now, thx for mentioning this metalliandy. I've left the turbosmooth at 1 btw......just noticed I've removed the tholes in the middle lol.

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User offline. Last seen 7 weeks 2 days ago.
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hey guys, sorry for the delay. I've been busy these 2 weeks with exams but now i'm back Smiling. Improved the wireframe of the body and started adding seams

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User offline. Last seen 1 year 27 weeks ago.
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wow. I think I want you on my team. Please contact me at dev.blogryan.net

We are planning on doing a space RPG game in the Cryengine 3 and with models like this you would be a huge asset!

Hope this isn't considered a bad post to the modders here if they are against recruiting, but I had to say something!

Thanks!

Ryan

User offline. Last seen 2 hours 46 min ago.
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Looking good, man! Laughing out loud

User offline. Last seen 7 weeks 2 days ago.
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thx guys 

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User offline. Last seen 16 weeks 3 days ago.
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I love all the detail work, especially on the back missile/engine sections! One minor crit, where you have that 'window' into the internal parts behind the pipes, you might want to do something to make it look less polygonal. Right now it stands out because it looks low poly in silhouette. Other than that, really cool!

User offline. Last seen 7 weeks 2 days ago.
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hi crunchbite, thank you for your comment. Can you be a bit more specifiek on where that issue is (maybe with some arrows drawn on my images) cause i don't understand what you mean Sad sorry bout that.

User offline. Last seen 16 weeks 3 days ago.
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No sweat. I drew lines to highlight the shape that I'm talking about. You can see when there are lines on it, it highlights how polygonal that opening looks. The stuff inside is sweet. That's all, minor crit.

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User offline. Last seen 7 weeks 2 days ago.
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ah now i understand and i agree with you. i'll improve it asap. Thanks for explaining

User offline. Last seen 7 weeks 2 days ago.
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hey guys, it's getting harder to find time to work on it Sad so much work at school lately.

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User offline. Last seen 7 weeks 2 days ago.
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finnally, new updates, i deleted the cockpit i'm gonna redo that 

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User offline. Last seen 7 weeks 2 days ago.
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adding small details before i begin with the cockpit

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User offline. Last seen 7 hours 23 min ago.
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Man those bolts really helped to sell the metal effect Smiling
Can't wait to see another update!

-Jeremy-

User offline. Last seen 7 weeks 2 days ago.
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thx ceribral, i've finished the cockpit and satisfied with it, next up the landing gear

render_almost_done.jpg
User offline. Last seen 7 weeks 2 days ago.
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I've set up some lighting in my file and started testrendering

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User offline. Last seen 16 weeks 3 days ago.
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Would be really nice to see some different shaders where you plan on having different materials. With all the small detail work, it becomes difficult to see clearly what that might look like.

 

User offline. Last seen 7 weeks 2 days ago.
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these are just some test renders Smiling, not represent for the final, i'm going to add textures and for the body and little parts. the pc's at my school are kinda powerfull and rendering goes fast. just 1 last render and will start texturing Smiling

render_front_copy.jpg
User offline. Last seen 2 hours 46 min ago.
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Dude, That looks badass!

Promoted! Laughing out loud

User offline. Last seen 7 weeks 2 days ago.
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thx for the comment and promotion, metalliandy

User offline. Last seen 7 weeks 2 days ago.
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busy with unwrapping, but also started with blocking out the cockpit

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User offline. Last seen 7 weeks 2 days ago.
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new cockpit design, didn't put a lot of detail in it cause it's unsure wheter we'll have shots from the cockpit.

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User offline. Last seen 7 weeks 2 days ago.
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here's a platform i've made for presentation. the bars are suppused to be illumated but it's not showing in viewport

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User offline. Last seen 1 year 6 weeks ago.
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awesome wip!

User offline. Last seen 7 weeks 2 days ago.
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thx hires, wasted a lot of time with unwrapping this. i'm never ever ever unwrapping a high poly piece again, here's a simple render with textures still need to fix the reflections. I turned turbosmooth off atm cause my computer coudn't render it Sad

render1.jpg
User offline. Last seen 7 weeks 2 days ago.
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new lighting studio rendered with ao en some post production

final_rende.jpg test_copy.jpg camra4ao.jpg
User offline. Last seen 1 year 3 weeks ago.
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Impressive as always!
Nice work man, keep it up Smiling

 The lighting is pretty neat! I like it.

Looking forward to your next project. Surprise me Eye-wink

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