Portfolio Piece

8 replies [Last post]
phking's picture
Posts: 13

Hey guys,

I would to get some feedback from the awesome Eat3D community on one of my portfolio pieces I working on a scene with an Asian theme I was think on an a snowy mountain view with a with monastery. This is what I've done so far bare in mins obviously its no where close to being finished. Also if you wanna know I using Marmoset Toolbag to render, 3Ds Max to model and Photoshop to texture. So would love to get some feedback on how to improve and thoughts on what you think so far thanks 

Marshall's picture
Posts: 13

Looks like a great start.  The mountains look nice from afar, but the foreground reveals how blurry and muddy the textures are.  I'd consider using a different method for up-close foreground elements to allow more detail where it counts.

 

Game Environment Artist and App Designer

www.marshallcreations.com

phking's picture
Posts: 13

Thanks for the feedback Marshall yeah your right up close it is looking blurry do you think using a detail normal in marmoset will make it better??

Marshall's picture
Posts: 13

I've never used marmoset- but a detail normal will certainly help.  I'm not sure if you need it to be a continuous piece that shares the same textures/material as the background for this scene, but the foreground really needs a higher resolution mask to separate the snowy and rock parts of the textures. 

Game Environment Artist and App Designer

www.marshallcreations.com

phking's picture
Posts: 13

yeah the entire piece is one texture and one mesh ok i will work on fixing that and come back with my results later

phking's picture
Posts: 13

Update 1

Done

- Block out stage 

Working:

- Started work on the Monastery part of the Enviroment

To Do List:

- Re-Texture mountains to improve textual density

- finish modelling the Monastery, UV, texture

- Re-Light scene

- Post Production

 

asian_monestaryworking_001.jpg
phking's picture
Posts: 13

I finished modelling the Monastery parts of the scene now I going to UV the scene

 

asian_monestaryworking_012.jpg asian_monestaryworking_012a.jpg
phking's picture
Posts: 13

I have finally finished working on my portfolio piece I'm going to start a new forum entry to art gallery and I will post a like here if you want to comment I would love if you want to give me a comment. So my final closing out thoughts would be that I think this piece went really well I really like the final outcome and I hope you guys like it too. It was my first fowray into a PBR workflow and I have to say it was too hard of a transition from last gen texturing techniques. The big issue I had was it took me a bit longer then I wanted I know it's a portfolio piece and I can take as long as I want but I wanna work to a deadline  to simulate a work environment. Also I really think rendering the environment In marmoset was the wrong way to go I'm moving to UE4 for my next piece. One final thing I am looking for a job right now if anyone is looking for a 3d environment art don't hesitate to contact me indie or big studio please contact me. (Email: phking@hotmail.co.uk). Ok thanks if you read the whole thing and make sure you give me a comment. 

 

image.jpg image.jpg image.jpg image.jpg
phking's picture
Posts: 13

Has promised here is the link to the Art Gallery post http://eat3d.com/forum/art-gallery/asian-monastery again would love to see your comments.