PISCES

12 replies [Last post]
User offline. Last seen 1 year 10 weeks ago.
Posts: 2

Hello All,

Just thought I'd post some imagery for a project I've been working on for the past couple of years during my spare time.  I've been planning to use UDK for it, and gradually learning the ins-and-outs through Eat3D's great collection of tutorials specifically relating to UDK.  Hopefully the latest one by Hourences will be the "final nail in the coffin," as the game being made, named PISCES, is meant to launch on iOS devices (and the latest UDK tutorial deals with setting that up!)

As I mentioned, the game's called PISCES and it's slated to be a first-person shooter.  I've been building assets for a long time, and it's nearing completion... but I thought I'd throw it up on this thread before converting the high-rez Maya models down to low-poly UDK in-game models.  It's always helpful to get people's input/opinions, especially after working on the project this long (you tend to get "blinders" as an artist after working on something).

I've been planning to launch a Kickstarter crowd-funding page as well for the project as well as an official website), in an effort to get this project finished, but as I said, I'm really looking for the gamer/game-design community's opinions first.  So, please, the more feedback the better!

As a general background on the project, it first started out under the working title "SKUNK WORK"... and so any imagery you see below with that name is from an earlier state in the production-process.  The game takes place at the "end of Atlantis"... but it's not the Atlantis most people think of.  There aren't fancy sea-shells and sea-horse designs everywhere... it's supposed to be a sort of truly technologically advanced-civilization that has erie resemblances to today's modern architecture and technologies.  I always liked the notion of time repeating itself... being cyclical.  The idea that what happens today or what has been designed/engineered has been created in the past, thousands of years ago, and that humanity just sort of "forgets" over eons what we've already accomplished has always been an intriguing concept.  I cant give everything away, but that's the basic idea...

Anyway, let me know your thoughts, Eat3D community!  You're the best,

-dan rutkowski

User offline. Last seen 3 days 4 hours ago.
Posts: 431

Sold - When can I play it Smiling Nice word dude  -

This looks just awesome. On my watchlist Smiling
The presentation looks great and I like the girl character's design greatly. Especially those sharp thingies hanging on the back. And let's not forget the robots at the top that look really bad a** Sticking out tongue

User offline. Last seen 1 year 32 weeks ago.
Posts: 27

Wow this looks great.  The only crit I have is that the models are a bit hard to read, but that may be because they are rendered on the same color background.  Otherwise awesome.  Amazing concept pieces to.

User offline. Last seen 6 hours 21 min ago.
Administrator
Posts: 4182

Very cool stuff!

Promoted!

 

Any chance of some wires and textures please?

User offline. Last seen 1 year 8 weeks ago.
Posts: 10

Nice! I like the style very much. Smiling

User offline. Last seen 1 year 31 weeks ago.
Posts: 10

You should work for Ubisoft !

User offline. Last seen 1 year 4 weeks ago.
Posts: 13

great concept and details, lovely render work!

User offline. Last seen 5 weeks 6 days ago.
Posts: 95

This is really cool stuff you've got here! I especially like the main female character's design. It seems like there's a big change from the Skunk Work look to the Pisces look. While I like both, I enjoy the clean, almost "utopian" feel that you show on the Pisces pieces. This was a one man job? 

Again, great stuff!

Katie Sabin

www.4dgames.us

User offline. Last seen 13 weeks 5 days ago.
Posts: 37

really cool work.

User offline. Last seen 1 year 7 weeks ago.
Posts: 70

This is a lot of dedication. Two years into development. Did you complete the entire series by yourself?

great ideas. Like the engineering aspect of the models. Do you have them rigged up? if so, could you post some captures of mechanical animation, or some basic functionality... ?

you should totally start the kick starter thing. I am working on the movie now, as TD, and this is how our project got off the ground. just make sure to clearly explain the plot of the game and some in=game footage should totally get you the budget started. Great work.

-stas

User offline. Last seen 1 year 28 weeks ago.
Posts: 58

Outstanding.

Man, gorgeous. Simply amazing. By the way, I read that you're planning on using UDK, which mean that doubles my interest in your project.

I'm a videogame developer and I love UDK as much as my proffesion. If you want, contact me so I meet you, and, who know, maybe yo can join me to your team. Right now I'm a student and all I've done is made with Unity 3D, which I really don't like at all; but at least I can follow your progression.

How ever, thank you for shareing us such a great project.

Successes.

PS: Sorry about my english.

This Post needs Your Comment!

The content of this field is kept private and will not be shown publicly.
CAPTCHA
Are you human?