P51 Mustang

5 replies [Last post]
User offline. Last seen 6 weeks 3 days ago.
Posts: 30

What do you think guys?  Its my rendition of the P51 Mustang and it took me well over a month to make as it is at 7.4 million polygons.  Never again will I spent so much time cutting and pasting bolts.  Next step is to create a fully textured low poly.

User offline. Last seen 8 weeks 3 days ago.
Posts: 25

looking badass!!!

User offline. Last seen 4 hours 12 min ago.
Administrator
Posts: 4182

Nice!

Can you post the wires please?

User offline. Last seen 6 weeks 3 days ago.
Posts: 30

Hi guys, really appreciate the positive responses.  Sure, I can get up the wireframes and texture sheets up as soon as I get to that stage.  

User offline. Last seen 21 weeks 5 days ago.
Posts: 71

very good model, wonderful detail.

...waht do you maen I tlak fnuny?

User offline. Last seen 6 weeks 3 days ago.
Posts: 30

I'm still having trouble getting clean lightmaps and would like more reflections given with the cubemaps, never the less here is a render I made.  Does anyone know how in UDK to render at a higher resolution?

 

More to the point, can anyone give me a job.  I think I deserve that at the very least.

Anyway, as always feedback is greatly appreciated and I'm sure I'll get loads of great C&C from you guys.

beauty_shot1.jpg

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