Old Damaged Pillar WIP

14 replies [Last post]
Alkow's picture
Posts: 20

Hi folks, 

I've been lurking around here for almost a year(watching alot of cool stuff that has been posted). I discovered the forum when I was searching after good training materials, witch I found here :) 

I've been working on an old pillar for the last week. I imported it inside the UDK so I could watch the texture while working on it. But when I rebuild light I get an error, "error object has wrapping uvs". Now Im not sure what this means. I would think it was some UVs that overlapped eachother, but I cant find any. Anyone know what this can be, or a way I can fix this? 
 

Any feedback is also most welcome Smiling

Alkow

metalliandy's picture
Posts: 3188

Its a good start, but you want to tweak some stuff a little.

 

Try and make the breaks in the concrete a little less uniform and reduce the amount of AO that you have in the concave areas too. Aside from that, you prob want to make the concrete a little darker, change the rebar colour to be less saturated and add a little more spec. Smiling

You might want to render it in a more flattering environment too...such a bright colour can make it hard to focus on the details....something around 50% grey should be fine.

 

Keep it up though, its a great start!

kaze369's picture
Posts: 362

You need to fix the holes in the concrete. They look like someone just carved out those holes instead of it being damaged.

Alkow's picture
Posts: 20

Thanks for the feedback, I'll try to fix it Smiling

Alkow's picture
Posts: 20

here is the progress so far Smiling anyone have any thoughts about it? hope im moving in the right direction Smiling

Alkow

oldpillarwip.jpg
kaze369's picture
Posts: 362

you should take a look at a what ceribral did in his concrete study.

http://eat3d.com/forum/art-gallery/concrete-study

BlenderCranium1's picture
Posts: 13

@Kaze369, the link that you posted doesn't work . 

 

@Alkow, Try sculpting it in Sculptris or Blender, and try to use varying brush sizes and texture brushes. 

"If everyone is doing it then it must be stupid"

Does this count for pop music.

Alice in Chains all the way!!

kaze369's picture
Posts: 362

BlenderCranium1 wrote:

@Kaze369, the link that you posted doesn't work . 

 

@Alkow, Try sculpting it in Sculptris or Blender, and try to use varying brush sizes and texture brushes. 

ok, this should work now.

Alkow's picture
Posts: 20

@Kaze369, thanks for the link, looks great Smiling

@BlenderCranium1, isnt Blender a modelling tool? I'll take a look into it. Thanks for the brush advice, I think im pretty bad at varying:)

Alkow

BlenderCranium1's picture
Posts: 13

Blender is a sculpting tool, modelling tool, rendering program (especially now that it has cycles), UV tool, game engine, and compositing tool. 

"If everyone is doing it then it must be stupid"

Does this count for pop music.

Alice in Chains all the way!!

Alkow's picture
Posts: 20

Hi again, been some time since last update, have been busy and havent realy nailed the concrete yet. Feel like im doing the same pattern over and over again:( Here is what i have now. I've tried to vary brush size and thinking on what could cause the dmg to the pillar.

Alkow

dop.jpg
kaze369's picture
Posts: 362

this is definitely an improvement though I see some shading problems at the top.

Alkow's picture
Posts: 20

thanks Smiling yeah, will have to look at that shading.

Alkow

jassi's picture
Posts: 225

nice progress keep working

Alkow's picture
Posts: 20

thanks :) 

I do have problems with removing that shading problem and wonder if u guys have any tips? I think the problem is that its all under same smoothing group, and its a edge there that looks atleast 90deg. I was thinking on either change smoothing groups or cutting in more edges. But with changing smoothing groups, wont that hurt the normal map? and cutting in edges will just decrease the area, but the shading will still be there? 

Alkow