I started a new environment project a few weeks ago and all is running smooth but I am try to push this environment further. What I would like to do is blend between my static meshes and the terrain to make it look seamless. Does anyone have any idea as to how I can do this in UDK? If it comes down to it then I may just use decals.
I saw this close to the bottom of the page:
This is pretty much what I am looking for. The only issue is that he is using his terrain as a static mesh. Mine is currently a landscape. I really like that you can paint multiple blended textures on the terrain. The only issue with converting it to a mesh is that I can use vertex painting to blend terrain textures, but I am limited in the number of textures that I can have. Any help on this would be great. I may try the terrain as a static mesh in the future to see what I can get from it.