KT-S747 Pistol

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User offline. Last seen 47 weeks 2 days ago.
Posts: 97

So here is the latest project. It going to be part of a game project a friend of mine and i are wanting to do. Figured a pistol would be the most challenging for Animations, FOV setting on sight in, Screen particles, Etc. So what better to start with? Sticking out tongue Been working on it for two days on and off.  All zbrush except lettering. Lettering came from max. C&C always welcome!

User offline. Last seen 3 days 13 hours ago.
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Nice work!

Can you post the wires please?

User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Thanks Smiling And sure, But be warned, They are dense Laughing out loud Lots of dynamesh, Obviously

wire1.png wire2.png
User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Little update. Probably a little more work on the slide and then i'll be one to scope and attachments.

wip10.png wip11.png wip12.png wip14.png
User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Update :

wip16.png wip17.png wip18.png
User offline. Last seen 41 weeks 2 days ago.
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Awesome Work, Waiting for more updates Smiling

What is the poly count? Smiling

User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Thanks Smiling and about 11.4 Mil ATM.

User offline. Last seen 41 weeks 2 days ago.
Posts: 68

Ok Nice Are you planning to make a low poly. and bake it?

 

User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Yep. Thats always the plan, Sometimes doesnt get that far though Sticking out tongue This time however, Its for a certain project, Is kinda of a must. So i'm going to make a piont to go all the way with. It will be our base for creating sight particles, Laser effects, Flashlights, Animation, Etc. So getting this done kinda kicks all that off.

User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Update. Poor quality capture, Will be better next time. Sorry Sad

wipscope.jpg wipscope2.jpg wipscope3.jpg
User offline. Last seen 23 weeks 6 days ago.
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:o this looks fantastic Laughing out loud

User offline. Last seen 1 week 6 days ago.
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After making this gun do you prefer to making guns in 3Ds Max or Zbrush?

User offline. Last seen 47 weeks 2 days ago.
Posts: 97

 As far as the two programs go, In general, Zbrush suits me far better. Better interface, more intuitive, less restrictive. I have worked in 3ds max a bit, Maybe not enough to make a fair decision, But the three things i envy about 3ds max is its rendering power, Its unwrapping function, And its "Cleanness". Meaning every edge is "perfect" or exactly the way you made it. Whereas zbrush, you have a ton of control over your edges, But they are often varied, and unpredictable. I think it comes down to the type of person you are, honestly, And I’m just not one to think out every step of my project, Think about how i will execute each step, Then execute them. Because of this, i use zbrush.

 

In conclusion: Zbrush Smiling

and thanks alkow Laughing out loud

User offline. Last seen 47 weeks 2 days ago.
Posts: 97

bet quality pics:

scopewip1.png scopewip2.png scopewip3.png
User offline. Last seen 47 weeks 2 days ago.
Posts: 97

think i'm gonna redo the sight and mount.

 

 

whitebg.png
User offline. Last seen 47 weeks 2 days ago.
Posts: 97

 Surprise design change! Sticking out tongue

changeup.png change3.png
User offline. Last seen 47 weeks 2 days ago.
Posts: 97

 I think the HP is about done. Will have to think on it a bit. lemme know what you guys think. Dont hesitate to comment or critique Smiling

sightonchange.png sightchanged2.png sightchanged3.png sightchange5.png
User offline. Last seen 47 weeks 2 days ago.
Posts: 97

Been a while sense update here. Guys over at poly count have given lots of awesome advice and helped me shape this into a better model Smiling Here is HP, and the progress on LP:

 

 

newmount.png newmount2.png newmount3.png lpwip1.png lpwip2.png

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