JBaldwin - Maxscripts || Mental Me Showcase

18 replies [Last post]
JBaldwin's picture
Posts: 2162

As I continue developing this pipeline maxscript, I will be doing test renders and uploading them here!
Stay tuned for more Smiling

-Jeremy-

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Artists Showcased:
Sean Marino 

Laurens Corijn

Riki Babington

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Want to have your models used in the testing of Mental Me?
Simply send me a private message with the reference to the Model. All credit will be given for mesh provided.

**** Models Must Meet Certain Quality Standards ****

(As New Renders Are Made, This Top Post Will Update) 

 

metalliandy's picture
Posts: 3188

Wow, really nice work, mate!

JBaldwin's picture
Posts: 2162

Thank you sir!
Update:
Riki Babington - Pillar

-Jeremy- 

reedweinstock's picture
Posts: 106

Where can i download the script? This is sick!

Aspiring game asset artist

www.reedweinstock.com

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RPG-7, Custom .308 Rifle

JBaldwin's picture
Posts: 2162

The script is still under development. I am working away when I have time. These are just some renders with the script in its current state. 
Thanks for the kind words :) 

-Jeremy-

JBaldwin's picture
Posts: 2162

Update:
Sean Marino - Guns

Sean has generously allowed me to do some speed renders using a few of his incredible models Smiling
Thank you sir!

-Jeremy- 

JBaldwin's picture
Posts: 2162

Update:
Sean Marino - M16

(going to render another angle soon and update the image)

-Jeremy- 

JBaldwin's picture
Posts: 2162

Update:
Duel M16 Shot

-Jeremy- 

Oniram's picture
Posts: 151

Those renders came out awesome! :) 

JBaldwin's picture
Posts: 2162

Any crits? The script is still under development so changes can be made. (The renders are a bit noise due to the low settings and noise filters)

-Jeremy-

steve_3d's picture
Posts: 91

Really awesome work dude! Can't wait for the script. my only crits is, Why is this script not finished? Sticking out tongue

 

Congrats!!

 

JBaldwin's picture
Posts: 2162

Smiling Well, I will be gone for the next week or so. But the moment I get back, I will try to wrap this up. Glad it seems like something people would find useful.

-Jeremy-

reedweinstock's picture
Posts: 106

Z depth would be a nice feature. On the Dozer I would have made the tracks dark grey to help break things up more. The Pillar is probably the best one imo.

Aspiring game asset artist

www.reedweinstock.com

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JBaldwin's picture
Posts: 2162

Cool stuff Smiling
I am adding the ability to modify channel outputs. I will make sure Z-Depth is one of them.

Good point. I will make the treads darker and re-upload.
Thanks for the feedback!

-Jeremy- 

JBaldwin's picture
Posts: 2162

I will sir Smiling

-Jeremy-

reedweinstock's picture
Posts: 106

Im just curious as to how your script works. Is just like a bunch of macros or is it like presets? What makes it different from tweaking shaders in the mat editor?

Reed

Aspiring game asset artist

www.reedweinstock.com

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JBaldwin's picture
Posts: 2162

The script is meant to take some of the more complex and time consuming tasks, and make them easy buttons. You can build a studio light rig in less than 30 seconds. It's not that there are "new material classes" or "Light Classes" but rather a ton of "Archetype Like" functions that save a ton of time and let the artist do what artists do best. Make things look pretty Smiling And it's hard to make things look pretty when you have to worry about the smaller details. This eliminates those and gets you into photoshop in a  matter of seconds.

Here is a small update to mental me.
*One of the functionalities I wanted to add was for it to be integrated into max. So as of now, it is a dockable feature. 

-Jeremy- 

mentalme_demosmg.jpg
JBaldwin's picture
Posts: 2162

Did some clay renders using Sean Marino's (Sexy SMG) model.

He has graciously allowed this model to be at the forefront of Mental Me showcase studies, and therefore is going to get a lot of love in the future to make sure the renders do the great modeling justice.

Hope the clay renders are enjoyable for all!

-Jeremy- 

JBaldwin's picture
Posts: 2162

Update:

Studio Geometry Section Done.
Added new image at bottom of image list showcasing one of the studio floor setups that is pre-built upon choosing and clicking generate in the script. It is a studio setup built for Diffuse Lighting and FG enhanced rendering using Final Gather as a main source for illumination.

-Jeremy-