Industrial Tire

20 replies [Last post]
JBaldwin's picture
Posts: 2162

This is still under construction in spare time. But its just another example of how I used the same techniques in the tire tutorial to create a bit more complex tire model. 

Below I have attatched an example Tread max file. When you open the file, you will want to apply a few turbosmooth levels.

http://eat3d.com/free/modeling-tire-3ds-max

-Jeremy-

Joshflighter's picture
Posts: 122

Oh thats sexy!

metalliandy's picture
Posts: 3188

Looks cool mate Smiling

 

I love the detail and the little rubber pips

JBaldwin's picture
Posts: 2162

Thanks bud Smiling

-Jeremy-

ershov's picture
Posts: 29

thats a viewport grab?

can you show that shader?

JBaldwin's picture
Posts: 2162

Its a zbrush render. Just used the pewter material available on the pixologic site.

-Jeremy-

ershov's picture
Posts: 29

oh, thanks.

btw, you can also try matball shader for 3d max for shading effect like in zbrush)

you imported this model in zbrush just for render in zbrush?

JBaldwin's picture
Posts: 2162

Yeah, sometimes I will do that just for a different style. Helps the eye's to stay fresh imo.

-Jeremy-

-HP-'s picture
Posts: 120

Love the high frequency details! Nice stuff, and thank you for the tutorial and sharing the max file as well. Smiling

 

Sharing is caring.

Level Artist

www.helderpinto.com

JBaldwin's picture
Posts: 2162

Lol, no worries.

-Jeremy-

McGergs's picture
Posts: 53

Thanks for posting this Jeremy. It is helping me get inspired on the rim and tire design for my Rally car post. I really dig all of the detail.

Razor's picture
Posts: 258

Is there a way to make this non-symetrical. Like this: 

JBaldwin's picture
Posts: 2162

Make what, the rim you posted?

Sorry, don't quite understand what you are referring to.

-Jeremy-

Razor's picture
Posts: 258

I can see your model, in both this and your tutorial, the rim is symmetrical in 4 parts. I was wondering how you could model a rim that isnt symmetrical. Like the one I posted, which has 5 spokes, which means the 4 symmetrical parts would'nt work

 

Edit - Sorry I just noticed what I oringally posted... makes no sense Laughing out loud. I wanted to know if you could use this technique to make non-symetrical rims. 

JBaldwin's picture
Posts: 2162

Did the phone call convo solve the problem? Let me know.

 

-Jeremy-

Razor's picture
Posts: 258

Well I suck at modeling rims, but I kinda did it.

rim.jpg
JBaldwin's picture
Posts: 2162

Sweet man Smiling Post up some wires?

-Jeremy-

Razor's picture
Posts: 258

Dont say that, I honestly think it looks like crap, but I found it so hard to make 5 spokes! 

Alkow's picture
Posts: 20

Cool tire Smiling

Razor, I think you can make that with using symmetry too if I understand you correct. Eat3D has a video about making a rim with 5 spokes under free training. 

Alkow

SKid's picture

Best/Coolest Rims/Tire I've ever seen!.
Great work & Thanks for your tutorial which also happens to be great!.Laughing out loud

SKid's picture

Tight