God Of War - Kratos

21 replies [Last post]
User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey all,

this is my first maya project, now went into ZBrush for high detail, please let me know what u think if it good or bad ?

 

all comments and critiques are very very welcome, i wont improve if i dont know what i did wrong !!!!

here is how the model looks now

User offline. Last seen 1 week 3 days ago.
Posts: 33

You should post more screen shots and wires.  Is it just the head or is there a body.  Is this sculpted in the picture?

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey there all,

i just need some feedback, i have worked on this model a bit now in ZB, so guys let me know what u think ?

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey all

 

just a quick update, worked on the fleece pieces, did some quick painting, not the final though !!

 

 
User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey there,

 

got to work on the outfit, and did change the color.

now the scars and those thigh bandages left.

tell me what u think !!

 

oh and the UVs for the body are in 3 tiles, although i never dealt with this type of layout, im gonna give it a go.

"stil dont know if zbrush would handle it ??!!

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey there

 

got some more updated images, just sculpted the gloves and the thigh bandages, and the scars.

tell me what u think !!

User offline. Last seen 17 hours 32 min ago.
Posts: 31

got some skin details and wrinkles plus some more color.

let me know what u think !!

 

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey thanks,

here are some images after i have done some minor tweeks on the neck,some abs work and some color changes "added more dirt and variation".

 

User offline. Last seen 32 weeks 6 days ago.
Posts: 103

I really like these things, and do very meticulous.

Hope there can see more screen shots and wires.  

  

Happy life can't apply colors to a drawing of the render farm

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey all

 

today, i have a real bad thing going on.

my ZBrush mesh got destroyed.

 

please let me know if anyone have any kind of solution for this problem.

i cant seem to turn on any layer recording, or switch to the morph target.

here is how it looks.

i saved it last nigh at the lowest subD.

 

does ZBrush has any autosave folder ?

User offline. Last seen 17 hours 32 min ago.
Posts: 31

thank god i had a recent saved file,

i only had to redo the neck and the ears, plus some color.

 

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hi

im back on maya

and im having kind of an issue now with the displament maps.

here is it. there is a banding on the neck area as u can see, and i dont think that the disp map is super necessary !!??

User offline. Last seen 5 weeks 4 days ago.
Posts: 113

I remember there is a new feature on Zbrush R3 that let you know which number of displacement is proper to use for the Maya Setting to avoid such this problems it's available on Eat3D Zbrush R3 new feature Video Training.

User offline. Last seen 22 hours 35 min ago.
Administrator
Posts: 4197

Keep it up!

User offline. Last seen 32 weeks 6 days ago.
Posts: 103

Persistence is the victory , only in constant practice  to look for the true meaning of life . come on ! friend .

Happy life can't apply colors to a drawing of the render farm

User offline. Last seen 32 weeks 6 days ago.
Posts: 103

Persistence is the victory , only in constant practice  to look for the true meaning of life . come on ! friend .

Happy life can't apply colors to a drawing of the render farm

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hiiiiiiiiiiiiii

 

here is a render from maya, just plugged in the color and normal maps, stil need to tweek the shaders !!

 

tell me what u think Eye-wink

plus can anyone tell me how do i get my render on the line of images near the top ??

User offline. Last seen 48 weeks 2 days ago.
Posts: 4

I like it, keep it up.

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey there

 

got started with the rigging.

here is how its looking right now with half of it having the control curves, this one is going to be a fk ik switchable "i hope so"

plus a couple of renders "still working on the sculpt as i get to find stuff to be changed"

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey all just a quick update on the model, just worked on the expression and some details.

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey there all,

 

got some new renders with the blades,

User offline. Last seen 17 hours 32 min ago.
Posts: 31

hey there everbody,

sorry i wasnt able to update more often, but i god a great news, i have finished rigging the model and guess what, it got Checkmate Pro Certified !!!

 

go ahead and check it guys, and if anyone will ever use it somewhere i would certainly would love to c what they did with it.

http://www.youtube.com/watch?v=haJjJ-TDB68&feature=youtu.be

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