Garage Redux
Hullo. Just started a new scene based on a great concept by [URL="http://eliottlillyart.com/"]Eliott Lilly[/URL]. First time making an environment and also the first time using an engine, so it's going to be fun.
Trying not to get too bogged down in the detail of my high-poly yet; just getting the majority "there" is kinda a priority. I'm leaving the exterior stuff until I'm happy with the interior. I know my blockouts look kinda glitched, I moved on from the first blockout I did yesterday; so I just used all the high-poly geo without turbosmoothing.
Nice work 
waiting for More Updates
Looks great!
Can we see some wires?
If you transfer the images in the first post to the Eat3d attachment service, I will promote the thread 
huge buddy looking awesome
Looks great 
Promoted!
Hello! Great. Maybe you will make a tutorial? 
Looking great dude.
Okay so I've been trying to break the back of this. High-poly and low-poly modelled most things needed. Still not assorted things how they should be, but I'll be doing that in-engine. Some scaling is off still with certain assets.
I've baked some of the main structure pieces, such as the large metal... things, girders and the door/rims. I added in the pit, door (although I'll probably have the door open) and sections for the front shutter.
Anyway, images!
This is really coming together, man. It's nice to see the progress that is being made over the shots 
yeaaaaah! I had not seen thiis post yet!!! It's really awesome!!
Can't wait to see more updates!!! Keep it up dude!!!!
Cant wait to see the lightning in this sceen!
It looks amazing!
totally awesome
Nice!
Can you pot some shots of some individual assets close up please?
Oh and here's a couple of props with their normals. To be honest I'm not super happy with any of the props, kinda had to churn out a lot of them pretty fast. Ended up modelling everything, high and low, in the scene in 14 days. I have no idea if that's a reasonable time or not. But I didn't feel I managed to make enough of them "interesting". Like, I really wanted one of the draws on the filing cabinet to be missing, showing the draw railing and some paperwork in the door underneath that, etc. Just didn't have enough time. I would like to go back and do some of that stuff once I've handed in my uni work (as well as make the car and exterior). 
Okay so I unexpectedly had to do a bunch of written work since my last post. Started work on texturing this today.
Also the textures, which are pretty rough at the moment. Not too much localised detail going on, and some stuff not very well placed. But no point in hiding them.
I've got one large texture that covers a bunch of structural stuff. Then a smaller texture that is tiled for the walls. I need to rotate/flip some of the UVs on the top-left wall part because you can see the repeat.
Okay so this ended up getting left for ages while finishing uni. Start back on this yesterday. Worked on how I might do the lighting, then rolled that back for a more neutral scene while I worked on some texturing. Most of the textures are tiled, so I'll be using a bunch of decals to add interest. Nice to be working on it again though.
Your scene looks great so far.Keep on!
It's disheartening to see how long ago I started this, and to see the large gaps in my progress. I'm still finishing this though. I've been keeping track of how long I've actually spent on it and it's really not been that long.
After starting back on it last month I've had a few technical issues, monitors straight up breaking, no internet and some really odd issues with the engine; and I'm also in the process of moving. I decided that seeing as I hadn't made that much progress in terms of texturing to at least correct the mistakes I'd made. So I went back and fixed a whole bunch of stuff and started with a new scene in 3.4 (I had some odd issues with the old scene coming from 3.3.8 to 3.3.9 to 3.4). Anyway, images yeah?
Awesome dude!!
Have you passed this models through zbrush? I mean the rusted and scratched metals.
Keep it up! 
Cheers man, they were baked from high-polies, but the scratches and the rust were just ran through CrazyBump.
Awesome to see you working on this again 
Looks like the ideal place for my Mech to come to for servicing 
There's a lot of props to build, keep plugging away, it's looking great.
Nice work, man!
You are making some great progress on this! Good to see that you are still working on it.
Very nice work man!
Great progress! This scene is starting to come together 
-Jeremy-
Yea, I normally have 4-5 personal projects I hop between so I don't get burnt out.
-Jeremy-
Really great setpiece here. Do you plan on doing a vehicle for this one day? I picture some slapped-together vehicle like something from Borderlands when I see this. At any rate, mate, it looks great.
Just curious, if you spin the camera around, is there anything to see (or will there be), or are you just supposed to view it from this side?
Hey folks! Thought I would post the last thing I got to with this project. Although I said I was gonna do the vehicle and exterior, I've barely been touching this thing. I'm hoping by just putting a line beneath this and moving onto a new project I will have more enthusiasm and work faster. I wouldn't be surprised if I came back to it after another environment and doing a vehicle for fun though. But for now, done.
Also if you spin the camera around there was basically a blank wall. Never really did much with it seeing as I wasn't planning on having a view of that, but here's a link to what it looked like a while ago. https://dl.dropbox.com/u/21050664/garageRedux/cryEngine03.jpg
Very nice
But i like post 43 the best, dont know the last picture is very dirty randomly
bertmac
this is so good scene lightning is great, and assets are perfect, great job





















































Great Start!
-Jeremy-
www.jeremybaldwin3d.com