Garage Redux

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User offline. Last seen 14 weeks 6 days ago.
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Hullo.  Just started a new scene based on a great concept by [URL="http://eliottlillyart.com/"]Eliott Lilly[/URL].  First time making an environment and also the first time using an engine, so it's going to be fun.

Trying not to get too bogged down in the detail of my high-poly yet; just getting the majority "there" is kinda a priority.  I'm leaving the exterior stuff until I'm happy with the interior.  I know my blockouts look kinda glitched, I moved on from the first blockout I did yesterday; so I just used all the high-poly geo without turbosmoothing.

User offline. Last seen 2 days 8 hours ago.
Posts: 1773

Great Start!

-Jeremy-

User offline. Last seen 14 weeks 6 days ago.
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Hum, those images are kinda being cut off...  I'll use the file attachment instead.

Small update.

Not sure whether that area on the right should have the same kinda walls or concrete.

 

highpoly03.jpg
User offline. Last seen 40 weeks 2 days ago.
Posts: 68

Nice work Laughing out loud

waiting for More Updates Laughing out loud

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Okay so I re-jigged some of the space because it was off in some areas.

The front entrance is still narrower than it is in the concept.  Not sure whether to lower the height and widen it or leave it as is.

highpoly04.jpg
User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Okay so I was tied up with uni work but I'm back on this now.  Just sorting out proportions a little better and blocking out some of the larger objects in the scene.

 

highpoly05.jpg
User offline. Last seen 7 hours 31 min ago.
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Looks great!

Can we see some wires?

If you transfer the images in the first post to the Eat3d attachment service, I will promote the thread Smiling

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Hey thanks man, what would you like to see?  I've changed the images as attachments now too.

So I've been working on making those assets, done high and low-polys.  The lows will probably change a little bit and the some of the high-polys will be sculpted, dents etc.

 

blockoutinterior01.jpg highpoly06.jpg lowpoly01.jpg
User offline. Last seen 5 weeks 5 days ago.
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huge buddy looking awesome 

User offline. Last seen 7 hours 31 min ago.
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Looks great Laughing out loud

 

Promoted!

Hello! Great. Maybe you will make a tutorial? Eye-wink

User offline. Last seen 35 weeks 3 days ago.
Posts: 85

Looking great dude.

User offline. Last seen 14 weeks 6 days ago.
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Okay so I've been trying to break the back of this.  High-poly and low-poly modelled most things needed.  Still not assorted things how they should be, but I'll be doing that in-engine.  Some scaling is off still with certain assets.

I've baked some of the main structure pieces, such as the large metal... things, girders and the door/rims.  I added in the pit, door (although I'll probably have the door open) and sections for the front shutter.

Anyway, images!

cryengine01.jpg highpoly07.jpg lowpoly02.jpg
User offline. Last seen 7 hours 31 min ago.
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This is really coming together, man. It's nice to see the progress that is being made over the shots Smiling

User offline. Last seen 24 weeks 2 days ago.
Posts: 61

yeaaaaah! I had not seen thiis post yet!!! It's really awesome!!

Can't wait to see more updates!!! Keep it up dude!!!!

User offline. Last seen 1 year 4 weeks ago.
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Cant wait to see the lightning in this sceen!
It looks amazing! 

User offline. Last seen 1 year 8 weeks ago.
Posts: 6

totally awesome

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Okay I've finished faffing about with baking my normals and getting everything messed up and wrapped round my neck.  Time to start texturing this.

cryengine02.jpg
User offline. Last seen 7 hours 31 min ago.
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Nice!

Can you pot some shots of some individual assets close up please?

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Just a small update, trying to figure out the lighting and general colouring of the scene.

cryengine04.jpg
User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Oh and here's a couple of props with their normals.  To be honest I'm not super happy with any of the props, kinda had to churn out a lot of them pretty fast.  Ended up modelling everything, high and low, in the scene in 14 days.  I have no idea if that's a reasonable time or not.  But I didn't feel I managed to make enough of them "interesting".  Like, I really wanted one of the draws on the filing cabinet to be missing, showing the draw railing and some paperwork in the door underneath that, etc.  Just didn't have enough time.  I would like to go back and do some of that stuff once I've handed in my uni work (as well as make the car and exterior). Smiling

 

props.jpg
User offline. Last seen 14 weeks 6 days ago.
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Okay so I unexpectedly had to do a bunch of written work since my last post.  Started work on texturing this today.

Also the textures, which are pretty rough at the moment.  Not too much localised detail going on, and some stuff not very well placed.  But no point in hiding them.

I've got one large texture that covers a bunch of structural stuff.  Then a smaller texture that is tiled for the walls.  I need to rotate/flip some of the UVs on the top-left wall part because you can see the repeat.

cryengine05.jpg
User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Okay so this ended up getting left for ages while finishing uni. Start back on this yesterday. Worked on how I might do the lighting, then rolled that back for a more neutral scene while I worked on some texturing. Most of the textures are tiled, so I'll be using a bunch of decals to add interest. Nice to be working on it again though.

garagereduxcryengine.jpg cryengine08.jpg
User offline. Last seen 1 week 2 days ago.
Posts: 117

Your scene looks great so far.Keep on!

All beautiful things begin with a render farm !

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

It's disheartening to see how long ago I started this, and to see the large gaps in my progress. I'm still finishing this though. I've been keeping track of how long I've actually spent on it and it's really not been that long.

After starting back on it last month I've had a few technical issues, monitors straight up breaking, no internet and some really odd issues with the engine; and I'm also in the process of moving. I decided that seeing as I hadn't made that much progress in terms of texturing to at least correct the mistakes I'd made. So I went back and fixed a whole bunch of stuff and started with a new scene in 3.4 (I had some odd issues with the old scene coming from 3.3.8 to 3.3.9 to 3.4). Anyway, images yeah?

cryengine09.jpg cryengine10.jpg cryengine11.jpg cryengine12.jpg cryengine13.jpg cryengine14.jpg cryengine15.jpg
User offline. Last seen 24 weeks 2 days ago.
Posts: 61

Awesome dude!!

Have you passed this models through zbrush? I mean the rusted and scratched metals.

Keep it up! Smiling

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Cheers man, they were baked from high-polies, but the scratches and the rust were just ran through CrazyBump.

User offline. Last seen 14 weeks 6 days ago.
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Slowly...

cryengine16.jpg cryengine17.jpg cryengine18.jpg cryengine19.jpg cryengine20.jpg cryengine21.jpg
User offline. Last seen 7 hours 31 min ago.
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Awesome to see you working on this again Laughing out loud

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Thanks man, good to be on this properly again. I'll try posting more updates now as well. Some work on the bench assets.

 

cryengine22.jpg cryengine23.jpg
User offline. Last seen 14 weeks 6 days ago.
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Tweaked the map and board and added a toolbox. Although now the map looks worse. Will change it again later.

 

cryengine24.jpg
User offline. Last seen 33 weeks 2 days ago.
Posts: 47

Looks like the ideal place for my Mech to come to for servicing Smiling
There's a lot of props to build, keep plugging away, it's looking great. 

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Cheers dude, your mech is looking awesome. Managed to get some more work doe in between feeding parrots and playing with a puppy.

Also need to figure out whether that water-like thing near the stairs is a drinking fountain or a washing-basin.

cryengine25.jpg
User offline. Last seen 14 weeks 6 days ago.
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Some new assets. Changed the map again on the work bench. The computer terminal, I totally changed to a wash basin, and I'll use a solid for the water.

cryengine26.jpg
User offline. Last seen 14 weeks 6 days ago.
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Put it back together again. Obviously no lighting and a bunch of stuff needs doing. But nice to have it together again.

cryengine27.jpg
User offline. Last seen 7 hours 31 min ago.
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Nice work, man!

You are making some great progress on this! Good to see that you are still working on it.

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Thanks man, just a small update. Need to start making some decals and then sort out some lighting. Then I can go in and change bits and polish whatever needs it.

cryengine29.jpg
User offline. Last seen 1 week 17 hours ago.
Posts: 113

Very nice work man! 

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Another update!

cryengine30.jpg
User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Some more changes. Might be too contrasty.

cryengine31.jpg
User offline. Last seen 2 days 8 hours ago.
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Great progress! This scene is starting to come together Smiling

-Jeremy-

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Thanks man. Added this metal thing to the top right cause those two solids meeting looked weird. Dunno where to do with the inside right now. May move onto the outside after taking a short break and working on something else.

cryengine32.jpg
User offline. Last seen 2 days 8 hours ago.
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Yea, I normally have 4-5 personal projects I hop between so I don't get burnt out.

-Jeremy-

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Yeah just constantly looking at it isn't really doing much good. Some minor tweaks.

 

cryengine33.jpg
User offline. Last seen 13 weeks 1 day ago.
Posts: 47

Really great setpiece here.  Do you plan on doing a vehicle for this one day?  I picture some slapped-together vehicle like something from Borderlands when I see this.  At any rate, mate, it looks great. 

Just curious, if you spin the camera around, is there anything to see (or will there be), or are you just supposed to view it from this side?

User offline. Last seen 14 weeks 6 days ago.
Posts: 53

Hey folks! Thought I would post the last thing I got to with this project. Although I said I was gonna do the vehicle and exterior, I've barely been touching this thing. I'm hoping by just putting a line beneath this and moving onto a new project I will have more enthusiasm and work faster. I wouldn't be surprised if I came back to it after another environment and doing a vehicle for fun though. But for now, done.

Also if you spin the camera around there was basically a blank wall. Never really did much with it seeing as I wasn't planning on having a view of that, but here's a link to what it looked like a while ago. https://dl.dropbox.com/u/21050664/garageRedux/cryEngine03.jpg

garagereduxcryenginewesleymackinder.jpg garagereduxcryenginealt01wesleymackinder.jpg
User offline. Last seen 7 weeks 3 days ago.
Posts: 45

Very nice

But i like post 43 the best, dont know the last picture is very dirty randomly

bertmac

Come give some comments on my work, I probably will give some on yours (Current thread).

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User offline. Last seen 5 weeks 4 days ago.
Posts: 74

this is so good scene lightning is great, and assets are perfect, great job

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