Hullo. Just started a new scene based on a great concept by [URL="http://eliottlillyart.com/"]Eliott Lilly[/URL]. First time making an environment and also the first time using an engine, so it's going to be fun.
Trying not to get too bogged down in the detail of my high-poly yet; just getting the majority "there" is kinda a priority. I'm leaving the exterior stuff until I'm happy with the interior. I know my blockouts look kinda glitched, I moved on from the first blockout I did yesterday; so I just used all the high-poly geo without turbosmoothing.