Environment artist
Hi there!!
I'm a new member on this forum.
So first I'll introduce myself quickly!
My name is Florian Desaunay, I'm a french environment artist. Curently, I'm searching for a job anywhere on Earth! =D
That's why I've decided to work hard, building my portfolio.
Here is the link if you want to have a look! 
I have already open many wips on french 3D website and on Cgsociety and gameartisans forums. But I decided to open one more here in order to have as much feedbacks as possible and to be visible everywhere in order to meet people and why not find a job!
So I've begun a new work a few days ago and here are some images of it!
I write HD links under images 
REFS

Base modeled in 3dsmax.I use it in order to begin the sculpt in Zbrush

http://img859.imageshack.us/img859/2416/presentation01.jpg
Modeling of the bird statue into zbrush, retopo and baking

http://img858.imageshack.us/img858/3025/presentation02.jpg

http://img15.imageshack.us/img15/5136/presentation03.jpg
Sculpting one of the blocs

http://img141.imageshack.us/img141/407/presentation05.jpg
Big part of the indian temple.
real time rendering. AO map and normal map.

http://img10.imageshack.us/img10/9519/52508036.jpg

http://img222.imageshack.us/img222/309/14905074.jpg

http://img220.imageshack.us/img220/9531/55515676.jpg
Hope you like it! =)
I'll post other images when modeling and baking will be finished!
Here is the last image i have post in order to update the thumbnail of my topic 
Awesome work 
I make no secret that i love this type of architecture and your scene is no exception!
Do you have some HP shots?
P.S. Remember to use the Eat3d attachment service in order to be promoted to the forum spotlight 
I really like the model! Good job
Thank you Joshflighter! =)
Awesome work
I make no secret that i love this type of architecture and your scene is no exception!
Do you have some HP shots?
Haha! That's awesome! Its your Jacobethan style fountain wip which made me want to model a monument like this one!
And thank you so much for the videos you have done metalliandy. I have learned about projection in Zbrush watching them! =D
(thanks for the advice about the forum spothlight and for puting my wip at the first page of EAT3D !!)
Here are some of the high poly models =)
Hope you like them!
Feel free to look at them using HD links 

http://img263.imageshack.us/img263/4982/presentation01internet.jpg

http://img69.imageshack.us/img69/1389/presentation00internet.jpg
Some of the parts are used in the low poly I haven't show you 
Good evening and thanks for reading my WIP!
Hey Flo, remember me mate? Glad to see you here as well ^^ You've done so much since you first started this thread on 3DVF with your crossbow. Really like your Zbrush work. One question though, since I also do some environment art on the side. How did you work on this acanthus flower thing on the last pillar (that leaf that curves back and forth midway). Was it some kind of radial symetry, projection master or whatnot?
Great work anyway ! I'll see ya on 3DVF 
Some interesting work! 
I really like your ornate designs. Very cool stuff.
-Jeremy-
Hi Manuleptit1! Of course I remember you! I follow your work on 3dvf since you have post your skaven wip 
I'm realy happy to see you here!
To answer your question, I have made the flowers on the pillar using radial symetry =)
I have sculpt one of them and the symetry has done each other
Happy to see you like my work! =)
Hi Ceribral! =)
Thank you so much for your comment!
I have look at you website, your work is truely AWESOME!
I'm coming today with a big update! =)
Here are some real time renders made in marmoset of the full Indian temple!
Hope you like it! 
( As usualy, HD links under pictures
)

http://img696.imageshack.us/img696/6599/presentation00.jpg

http://img233.imageshack.us/img233/2114/presentation01p.jpg

The renders are a bit bright. Hard to see the real detail, but I know its there so... AMAZING.
Yet again good job! This will make a really great portfolio model.
Great work dude ! How can I not like it
?
I second Joshflighter in regards with the brightness of your renders. In Marmoset, under Light, try setting your sky lighting preset to "Sunset" and leave the sky brightness to its default value. Also I usually set the sky rotation to somewhere around 260. That should do the trick and show all these nice details that we know are there ^^
Great environment art again mate !
PS : Thanks for your workflow explanation ^^
I find that using Sunlight @.4-.6 with a blue and orange spotlight looks pretty nice in marmoset. Make sure you stick AO on max too 
Hi!
Thank you so much for the feedback guys =)
Instead of using Sunlight in Marmoset, I choose to use Bluesky and work again on my normal maps in order to make them stronger =)
Sunlight was too hard for this scene. It made colors totaly burn. =/
Metalliandy what do you mean about AO in max? in the viewport you mean?
So here is an other update of this indian temple finished!
I've got some pictures and a video for you guys.
Hope you like it!
And thank you soooo much for reading and giving me your feedback!

http://img38.imageshack.us/img38/4824/002048.jpg

http://img155.imageshack.us/img155/8056/052048.jpg

http://img858.imageshack.us/img858/1244/012048.jpg

http://img215.imageshack.us/img215/9381/022048.jpg

http://img859.imageshack.us/img859/7347/032048.jpg

http://img718.imageshack.us/img718/1272/042048.jpg
And the video!
------> http://youtu.be/3Fb8W1HkBZ8?hd=1
Then if you have forgot it.... You need to know that i'm curently SEARCHING FOR A JOB in USA or Canada! =D
Avalaible from now =)
Outstanding, Breathtaking... really great job you're showcasing here buddy.
What he meant by "AO on max" has nothing to do with 3dsmax, I think. There's Ambient Occlusion in Marmoset, just crank it up to the max 
Oh man that is amazing! Putting it in my fav's as a inspiration! Good job!
Wow!
Thank you so much! It's such a pleasure to read comments like those one!
Finaly, I had critics on this temple wich made me work on it again.
So a new update is coming soon!
Thank you sop much again for the comments and for reading!
Nice Environments.....they look real... texturing is fantastic...\/
Thank you so much Dushyant_Art!
Here is the last update on this temple!
Hope you liked it!

http://img96.imageshack.us/img96/4824/002048.jpg

http://img571.imageshack.us/img571/1244/012048.jpg

http://img810.imageshack.us/img810/9381/022048.jpg

http://img59.imageshack.us/img59/7347/032048.jpg
And here is a 3D anaglyph picture! =)

http://img857.imageshack.us/img857/1272/042048.jpg
Now the link for the video turnaround 
-----------> http://youtu.be/C4ktlnofoqA?hd=1
And to finish this a picture of whats will come next! 

http://img842.imageshack.us/img842/9145/presentationv.jpg
Thank you so much for reading my wip and for critics. That's so helpfull!
This is looking really great! I love the style and can't wait to see more.
One suggestion would be to add more color variations. Its very bland atm and looks as if you have 1 stone / or concrete texture and an ao set to multiply on it. Try breaking up all the elements into different color categories to really bring this bad boy to life! 
Also, please use the eat3d attachment system for your images. Its extremely easy to use and would be a big help. Thanks! 
Keep up the hard work bud.
-Jeremy-
Hi
good for Environments
Hi there!
Thank you sooo much for your answers =)
Thank you for the advice ceribral!
Unfortunately I had to let this indian temple like it is in the last post in order to go ahead and build up my portfolio faster =)
Concerning the eat3d attachment system I don't realy understand what is this for...
Is it explain somewhere on the forum? 
So here is a big update on this Bristol F2b plane =)
Modeling is finished. there is 3500 polys and a 2048/2048 map for AO and normal.
Diffuse and spec texturing incoming! 
Hope you like it!

http://img838.imageshack.us/img838/5613/75945328.jpg

http://img594.imageshack.us/img594/9296/010rdm.jpg

http://img193.imageshack.us/img193/7614/25737444.jpg

http://img692.imageshack.us/img692/2396/84809796.jpg

http://img807.imageshack.us/img807/4854/96835856.jpg
Good afternoon!
Previously when i said about sticking the AO to max, i meant making sure that the AO was set to maximum in marmoset 
The eat3d attachment system is under the text editor and allows you to upload an image to the Eat3d servers which guarantees the image is always up as we host the bandwidth. It also allows us to do cool things like spotlight promotion 
The plane is great, though for some a vehicle of that size you could get away with using much more polys which would help with the curvature of some surfaces (the front of the cockpit for example)
Keep up the good work!
I agree with Andy. It looks great for the polycount that you used. However, vehicles are something that you can easily get away with when it comes to larger polycounts.
Keep it up though!
-Jeremy-
LOvely! I really like the texture work!
Really awesome stuff! Only, is it just me or is that propeller made of wood?!
-Jeremy-
Hi! =)
Thank you for the feedbacks!
Ceribral, yes thats right, that propeller is made of wood ^^
I'm coming today with a video update!
Hope you like it!
I have worked again on the geometry in order to avoid to see the polygons on the wings!
(I havent found a way to post a video inside of the forum =( If anyone knows how to do it...)
Nice job with this 
Thanks for posting!
You need to make a mini tut because you're work is absolutely gorgeous!
Florian, the Phurba is impressive.
Thanks for sharing!
Thank you so much!
Joshfighter, why not for the mini tut! I will do that once I'll have finished with this model 
Goodtime: Thank you! It's nice to see you like my work! 
So! I have just finished to retopologize the model and here are some real time renderings made in Marmoset.
Ao+Normal map
Once I'll have finished the texturing, i will make two LODs in order to decrease polycount and keep one object as nice as possible for my portfolio =)
Hope you like it!!! Texture incoming =)
Hi guys! =)
I have just finished to work on this phurba from Uncharted2!
Here are the last screens and a video to present this object!
For the video; clic on the link bellow!
Real cool!
Very nice I like how you built up the scene with very few modular pieces any plans to expand it to a full scene? The phurba looks just like your references very impressive
Nice update 
Cant wait to see more!
Hey man, your modeling is impressive, but your texturing skill is absolutely fantastic. Love it.
Lots of awesomeness here, love to see it all compile into a bigger scene in the future. 
Nice man! I like the style a lot 
-Jeremy-
Send me a private message. I'll see what I can do @ Crytek - Drop me a line and I'll give you the deets 
Thank you so much guys! =]
it's a real pleasure to have such feedbacks from people like you!
Thank you!!
I'll try to find some time to make the lowpoly and the baking this week or next one!
Devilshand: I sent you a private message ;)
Your textures did a lot to improve the griffin, now its awesome! 
Pretty nice works man 
Thank you very much makan_ansari! Really appreciate it =)
So here are two renders I have made during my lunch time.
Wasn't home so it wasn't with my computer.
That's why there is a render with marmoset interface.
But tomorrow, I'll post 1 or 2 other screen shots with a wireframe one too.
Hope you like it! =]
Cool stuff
Can't wait to see where this goes.
-Jeremy-































I really like the model! Good job!
http://www.JoshDina.com