Dune buggy
Love it - MOAR!
...Thanks guys I highly appreciated. To give you guys an update of what I am doing I am in the process of texturing the model. As soon as I have something to show I will post it in this forum
hey man, really cool stuff. Keep on going.
Post some more screens. How are you planning to texture this?
I am planning to use a combination of texture maps and material nodes from Maya.
I haven't update this in awhile but this is my progress so far. I am using mental ray and one thing that I am interested to learn is how to get that realistic glass material for the headlights. Right know I have a texture of headlights which don't look that great.. If anyone knows please le me know. Any feedback and suggestion is greatly appreciated.
Looking good. For the lights : the quick way is to take an mib material and use presets. Choose glass. Toget the bump - use beagle texture)(with adjustments to uv tile) and put to bump node. This should dk the trick. There are many ways...
hmmmm...your inspiring me to do my own! Most of the textures for this look tiled - you should be able to afford a unique map for something this size -
I feel something http://www.deadlysleds.com coming on!
it looks floating on the ground. you can try and make the plane for the ground, the one you have to recieve shadows, make a new render pass that had a heavy occlusion casting on the model, it should "land" it 
I like what you got out of this at the stage. Keep in mind that running additional render passes will benefit you later compositing stages.
Great work.


















Nice work!
Can we see some wires please?
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