Final detail pass: Maya screen shots. and high poly wires. Also, completed some normal bake tests - ready for lowpoly now
Nice work, was thinking about making a bike myself, maybe later..
Where did you get your reference?
Watch my current progress => https://www.facebook.com/LVDigital
Lowpoly progress: I'm looking for 15000-17000 tri's on this model - I think that is reasonable for a main character vehicle. I'm at about 17000 right now; from 2.5 million.
Somebody please comment if that is not the case.
@LVdigital: try "Blueprints.com".
I had left this for several months - started to pick away at it again. Finiahed some of the normal bakes - getting some decent results, but also have to go back and adjust some geo.
looks very awesome .nice work .and i think it is fulled with color will be more perfect .looking forward to ...
Happy life can't apply colors to a drawing of the render farm ！
looking great bud, i really like it, cant wait to see it textured
Some UDK test renders. Normals seem good. Light map is good. Testing before I continue with the diffuse and spec. Also no transperancy masks yet or reflections.
looking good m8
Add dirt pass, adjusted base textures. Trying to make the bike look like it has driven long through the environment of Full Throttle (I would imagine most know what I am talking about). Render in Marmoset; 2048x1024 diffuse, spec, normal, gloss, reflection (not shown). Will eventually get a UDK scene done - Full Throttle 'ish.