Cycle

11 replies [Last post]
User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Current wip:

 

User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Updated progress

 

cycle01.jpg
User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Update

cycle02.jpg
User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Final detail pass: Maya screen shots.  and high poly wires.  Also, completed some normal bake tests - ready for lowpoly now

 

cycle03_grey.jpg cycle04_wires.jpg
User offline. Last seen 34 weeks 5 days ago.
Posts: 13

Nice work, was thinking about making a bike myself, maybe later..

Where did you get your reference?

Watch my current progress => https://www.facebook.com/LVDigital

User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Lowpoly progress:  I'm looking for 15000-17000 tri's on this model - I think that is reasonable for a main character vehicle.   I'm at about 17000 right now; from 2.5 million.

Somebody please comment if that is not the case.

@LVdigital: try "Blueprints.com".

 

lowpoly_wires01.jpg
User offline. Last seen 3 weeks 4 days ago.
Posts: 33

I had left this for several months - started to pick away at it again.  Finiahed some of the normal bakes - getting some decent results, but also have to go back and adjust some geo.

 

uv_samplepicture.jpg cycle_clay03.jpeg
User offline. Last seen 28 weeks 3 days ago.
Posts: 103

looks very awesome .nice work .and i think it is fulled with color will be more perfect .looking forward to ...

Happy life can't apply colors to a drawing of the render farm

User offline. Last seen 5 weeks 6 days ago.
Posts: 74

looking great bud, i really like it, cant wait to see it textured

User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Some UDK test renders.  Normals seem good.  Light map is good.  Testing before I continue with the diffuse and spec.  Also no transperancy masks yet or reflections.

 

udk_render01.jpg udk_render02.jpg texture_presentation01.jpg
User offline. Last seen 5 weeks 6 days ago.
Posts: 74

looking good m8

User offline. Last seen 3 weeks 4 days ago.
Posts: 33

Add dirt pass, adjusted base textures.  Trying to make the bike look like it has driven long through the environment of Full Throttle (I would imagine most know what I am talking about).  Render in Marmoset; 2048x1024 diffuse, spec, normal, gloss, reflection (not shown).  Will eventually get a UDK scene done - Full Throttle 'ish.

 

screenshot2.jpg

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