Construction Worker Zombie Survivor

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Beauty Renders

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This is really looking amazing bro. I will most definitely be keeping in touch with you on here and TS. Really looking sweet so far.

 

Keep it up! Laughing out loud

 

-Jeremy-

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Added a compressor unit on his back that powers nail guns that shoot railroad spikes.

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Added more detail to boots and fixed the arm length. Little too short Sad


User offline. Last seen 3 weeks 5 days ago.
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Update: The air compressor on his back needed a tank. So i modified the pack and added a few more things to it. This is just the basemesh that has been sub divided a few times. No sculpt has been done on this yet.

bigbadbradwip7.jpg
User offline. Last seen 3 weeks 5 days ago.
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Had to rotate the pack sideways or else the compressor would stick out way too far.

 

Love some feedback on this Smiling

bigbadbradwip8.jpg
User offline. Last seen 3 weeks 5 days ago.
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Boot update... made loose fitting laces Smiling

bigbadbradwip9.jpg
User offline. Last seen 24 weeks 18 hours ago.
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those are some nice boots lol great job

User offline. Last seen 9 hours 59 min ago.
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I dont know how i missed this thread...

Nice job!

As for crits. the trousers looks a little flat and straight...check out the Gunslinger thread over at PC for some inspiration Smiling

User offline. Last seen 3 weeks 5 days ago.
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awesome critique metalliandy. Now that i see that ref image you posted i'm for sure gonna remake the pants. Thank you so much man.

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No problem!

I cant wait to see an update Smiling

User offline. Last seen 3 weeks 5 days ago.
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here's the new pants metalliandy. Great crit man. These new pants look 10x better. I feel these new pants are more baggy and manly than the previous sculpt. I didn't realize how feminie they looked compared to these new ones Smiling

GG bud +10 points

Also a render of the full character with the new pants

bigbadbradwip11.jpg bigbadbradwip10.jpg
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Now we are cooking!

Laughing out loud

User offline. Last seen 3 weeks 5 days ago.
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update

 

bigbadbradwip11.jpg bigbadbradwip12.jpg
User offline. Last seen 3 weeks 5 days ago.
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Update: Minor tweaks to the model and started painting base colours down.

Waiting crits Smiling

bigbadbradwip13.jpg
User offline. Last seen 2 days 10 hours ago.
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Nice bro Smiling

Perhaps the color green might not be the best for the vest? Him being a construction worker I would expect him to possibly be wearing the orange and yellow combo, but perhaps a bit faded?

Great job though! Really coming along nicely!

-Jeremy-

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vest changed... looks waaaay better lol

bigbadbradwip15.jpg
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Freakin sweet! Much better for sure man Smiling Nicely done.

 

-Jeremy-

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Polypaint update:

 

Changed a bit of the geometry but didn't really major... Minor details Smiling

Time for lowpoly and photoshop work... OMG can't wait for photoshop Sticking out tongue

bigbadbradwip16.jpg
User offline. Last seen 2 days 10 hours ago.
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Nice Matcap switch. Really brings the polypaint to life a lot more Smiling

 

-Jeremy-

User offline. Last seen 1 year 38 weeks ago.
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tht is cool....waiting for the low poly..how much time did it take to sculpt it out...do u make a base mesh or directly sculpt in zbrush

User offline. Last seen 3 weeks 5 days ago.
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It took me almost 2 weeks to sculpt this out and yeah every piece was created as a basemesh in 3dsmax and exported into zbrush. I'm currently waiting for my rig to meet me. As i sent it out when i moved so i'll be offline for the better part of a week Smiling

User offline. Last seen 1 year 46 weeks ago.
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Really awesome work dude !

User offline. Last seen 3 weeks 5 days ago.
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Thanks guys. I just recently moved across Canada so I haven't had much time to work on this. Here's a small poly paint update Smiling A little bit of clipping of the shirt through the vest but it's not a problem as it probably wont be there in the low poly Smiling

bigbadbradwip18.jpg
User offline. Last seen 3 weeks 5 days ago.
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Retop and unwrapping WIP, I like to retop and then unwrap right after instead of retoping everything and then unwrapping everything. Breaking up the boring work seems to keep me motivated and I tend to work faster when i'm not unwrapping things over and over one after another. Maybe this workflow will work for you too... Eye-wink

Minor stretching in the UV's but it's just a quick unwrap and gonna go through and finalize it once everything is together.

retopwip.jpg
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Looks nice man!

What is the final tri count?

User offline. Last seen 3 weeks 5 days ago.
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I'm gonna go kinda high on this one... Cuz I want it to double as a cinematic character. So it's gonna be about 20,000 tri's in total

User offline. Last seen 6 weeks 2 days ago.
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nice job! I like it.

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It's been a few months since i posted something for this guy. Im spread pretty thin with projects on the go but i thought some of you might like to see the low poly so far Smiling

wip1.jpg
User offline. Last seen 2 days 10 hours ago.
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Looking sick brosky! Whats the poly count?

 

-Jeremy-

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Nice job! No problem!

 

 

 

 

 

 

No problem! 

 

User offline. Last seen 9 hours 59 min ago.
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you are making some great progress Laughing out loud

 

Keep it up!

User offline. Last seen 3 weeks 5 days ago.
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Update:

Still needs some mesh fixing but i thought i'd quickly throw it in marmoset and see what it looks like

wip2.jpg
User offline. Last seen 2 days 10 hours ago.
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Looking sick bro Smiling Might change the spec a bit. Seems a bit sharp.

-Jeremy-

User offline. Last seen 3 weeks 5 days ago.
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yeah, damn marmoset seems to do that to everything lol

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wip3.jpg
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wip3.jpg
User offline. Last seen 2 days 10 hours ago.
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Hell yeah, he has been kicking some serious zombie butt!

Love the update! Smiling

 

-Jeremy-

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So for some reason my computer decided to crap out (angry face) and while I was in windows safe mode backing some stuff up apparently it corrupted a shit ton of files and a couple pieces or art are gone now (super angry face) not sure if this guy has been affected or not. But if he is... i guess this is gonna be done (sad face) cross your fingers.

User offline. Last seen 2 days 10 hours ago.
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Oh man Sad

I hope all goes well and you can extract the files you need.

Corrupt is a word I loath. I hate it when technology decides it has a hatred for you.

 

-Jeremy-

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this is great. Smiling very inspiring as well. keep up the good work.

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Im sorry that your files got corrupted Sad

 

Maybe something like Recuva will help?

User offline. Last seen 3 weeks 5 days ago.
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So i got my stuff back. A recent file for this character was corrupted but nothing I can't go back and fix in a day. I gave him a pose and it looks promising. Can't wait to throw him in the UDK and get some nice portfolio shots up soon Smiling

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Glad to hear it bud Smiling

 

-Jeremy-

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Ahh great!

Cant wait to see some more stuff!

User offline. Last seen 3 weeks 5 days ago.
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update : MR and pose

bradpose1.jpg
User offline. Last seen 3 weeks 5 days ago.
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New render

 

bradpose1-2.jpg
User offline. Last seen 2 days 10 hours ago.
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HAHA DUDE SICK! Love the pose ^^

 

-Jeremy-

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Wow, really cool job with this one, be proud of yourself man! Laughing out loud

Can´t wait to see some more characters from you.

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Agreed Laughing out loud

Looks awesome!

User offline. Last seen 3 weeks 5 days ago.
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Wow guys. Thanks so much for the support. Smiling I have optimized this guy down a few thousand polys. I will post new updates hopefully tomorrow. After I optimize him a little more I will be making his railroad spike guns and sledge hammers Smiling

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