This is really looking amazing bro. I will most definitely be keeping in touch with you on here and TS. Really looking sweet so far.
Keep it up!
Added a compressor unit on his back that powers nail guns that shoot railroad spikes.
Added more detail to boots and fixed the arm length. Little too short
Update: The air compressor on his back needed a tank. So i modified the pack and added a few more things to it. This is just the basemesh that has been sub divided a few times. No sculpt has been done on this yet.
Had to rotate the pack sideways or else the compressor would stick out way too far.
Love some feedback on this
Boot update... made loose fitting laces
those are some nice boots lol great job
I dont know how i missed this thread...
As for crits. the trousers looks a little flat and straight...check out the Gunslinger thread over at PC for some inspiration
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awesome critique metalliandy. Now that i see that ref image you posted i'm for sure gonna remake the pants. Thank you so much man.
I cant wait to see an update
here's the new pants metalliandy. Great crit man. These new pants look 10x better. I feel these new pants are more baggy and manly than the previous sculpt. I didn't realize how feminie they looked compared to these new ones
GG bud +10 points
Also a render of the full character with the new pants
Now we are cooking!
Update: Minor tweaks to the model and started painting base colours down.
Perhaps the color green might not be the best for the vest? Him being a construction worker I would expect him to possibly be wearing the orange and yellow combo, but perhaps a bit faded?
Great job though! Really coming along nicely!
vest changed... looks waaaay better lol
Freakin sweet! Much better for sure man Nicely done.
Changed a bit of the geometry but didn't really major... Minor details
Time for lowpoly and photoshop work... OMG can't wait for photoshop
Nice Matcap switch. Really brings the polypaint to life a lot more
tht is cool....waiting for the low poly..how much time did it take to sculpt it out...do u make a base mesh or directly sculpt in zbrush
It took me almost 2 weeks to sculpt this out and yeah every piece was created as a basemesh in 3dsmax and exported into zbrush. I'm currently waiting for my rig to meet me. As i sent it out when i moved so i'll be offline for the better part of a week
Really awesome work dude !
Thanks guys. I just recently moved across Canada so I haven't had much time to work on this. Here's a small poly paint update A little bit of clipping of the shirt through the vest but it's not a problem as it probably wont be there in the low poly
Retop and unwrapping WIP, I like to retop and then unwrap right after instead of retoping everything and then unwrapping everything. Breaking up the boring work seems to keep me motivated and I tend to work faster when i'm not unwrapping things over and over one after another. Maybe this workflow will work for you too...
Minor stretching in the UV's but it's just a quick unwrap and gonna go through and finalize it once everything is together.
Looks nice man!
What is the final tri count?
I'm gonna go kinda high on this one... Cuz I want it to double as a cinematic character. So it's gonna be about 20,000 tri's in total
nice job! I like it.
It's been a few months since i posted something for this guy. Im spread pretty thin with projects on the go but i thought some of you might like to see the low poly so far
Looking sick brosky! Whats the poly count?
Nice job! No problem!
you are making some great progress
Keep it up!
Still needs some mesh fixing but i thought i'd quickly throw it in marmoset and see what it looks like
Looking sick bro Might change the spec a bit. Seems a bit sharp.
yeah, damn marmoset seems to do that to everything lol
Hell yeah, he has been kicking some serious zombie butt!
Love the update!
So for some reason my computer decided to crap out (angry face) and while I was in windows safe mode backing some stuff up apparently it corrupted a shit ton of files and a couple pieces or art are gone now (super angry face) not sure if this guy has been affected or not. But if he is... i guess this is gonna be done (sad face) cross your fingers.
I hope all goes well and you can extract the files you need.
Corrupt is a word I loath. I hate it when technology decides it has a hatred for you.
this is great. very inspiring as well. keep up the good work.
Im sorry that your files got corrupted
Maybe something like Recuva will help?
So i got my stuff back. A recent file for this character was corrupted but nothing I can't go back and fix in a day. I gave him a pose and it looks promising. Can't wait to throw him in the UDK and get some nice portfolio shots up soon
Glad to hear it bud
Cant wait to see some more stuff!
update : MR and pose
HAHA DUDE SICK! Love the pose ^^
Wow, really cool job with this one, be proud of yourself man!
Can´t wait to see some more characters from you.
Wow guys. Thanks so much for the support. I have optimized this guy down a few thousand polys. I will post new updates hopefully tomorrow. After I optimize him a little more I will be making his railroad spike guns and sledge hammers