Artifacts and ray misses in AO bake

2 replies [Last post]
User offline. Last seen 1 year 12 weeks ago.
Posts: 1

I am trying to bake the high poly AO of a pool table to the low poly UV's, does anyone have any idea what is wrong with my AO?

few things you must know:
1. I have a successful normal map with no artifacts, so the cage is fine
2. I am baking with mentalray
3. I have tried everything from baking AO to baking Complete Map, everything
4. when i bake with finalrender, nothing even matches up with my UV's for some reason

Overlap faces or inverted faces perhaps ?

User offline. Last seen 1 day 7 hours ago.
Administrator
Posts: 4182

Yea, Make sure your normal are all correct too Smiling

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