Artifacts and ray misses in AO bake
I am trying to bake the high poly AO of a pool table to the low poly UV's, does anyone have any idea what is wrong with my AO?
few things you must know:
1. I have a successful normal map with no artifacts, so the cage is fine
2. I am baking with mentalray
3. I have tried everything from baking AO to baking Complete Map, everything
4. when i bake with finalrender, nothing even matches up with my UV's for some reason









Overlap faces or inverted faces perhaps ?