Normal Map Problem - with no cause! Please help

4 replies [Last post]
User offline. Last seen 1 year 12 weeks ago.
Posts: 6

Hello guys.

I am creating modular pavment at the moment.

History: modeled/unwraped in 3ds Max (created 2nd UV channel as well), then sculpted in Zbrush, baked in Topogun with fliped green channel, imported in UDK with TC_Normalmap compression. All operations were done at the same time for all modular pieces.

Screenshots: 1-3 without normalmaps, 4 - with.

Problem: When I plug normal maps, corner piece turn darker, other ones turn lighter! As I said - it was baked at the same with same settings.

I am desperate, pleeease guys, help me figure it out!

User offline. Last seen 1 year 12 weeks ago.
Posts: 6

Hey guys! Just found a CLUE!
I started up my Max scene with lo-poly pavments, the scene scale was in inches. Before I was working with santimeters. Max asked me, would i like to reascale objects to inches, i said Yes. And something became with corner part! Why is that happend and may it be related to UDK issues?

User offline. Last seen 1 year 12 weeks ago.
Posts: 6

I created corner from two middle parts. So everything in stack before EditPoly - is fine. Can't understand - what is wrong Laughing out loud Just curious.

User offline. Last seen 32 weeks 5 days ago.
Posts: 3

did you make the border edges on the low poly soft edges?

 

User offline. Last seen 1 year 12 weeks ago.
Posts: 6

I experimented a bit, a think the problem is in dirty work - no xform or deleting history while working. This caused this problem.

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