iOS Plane velocity broken.
I'm working with the newest version of UDK (May 2012) and the plane velocity does not appear to fly correctly. It works as long as the plane is facing a specific rotation (I believe it's between 135 and 314 degrees) but when you turn it it simply flies vertically. This does not happen on the preview so it appears to be something I did but the set velocity is identical.
Where does the velocity direction come from? tried creating a small kismet sequence that converted degrees into unrealrotation but that also had no effect.