I'm starting to model this grenade!
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Here is a quick and messy way to get that shape in less than a minute. (You will need to adjust specific parameters to fit your needs) but this should get you on your way.
Hope it helps -Jeremy-
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Wow!! Thanks a lot Jeremy!
This is my first try of the high poly grenade. Comments are welcome :)
May be, I should do the knurl bigger...
Well, I've done the low poly model with his UV maps. If anyone knows a better way to get the uvmap of the sphere, please, tell me!
Hope yo like it! Comments are welcome!
No problem sir It looks pretty sweet!
Can you post up your uv's so I can see how you laid out the sphere portion?
wow. i just learned from this, thanks @Ceribral annd steve_3d I usualy just use the sphere uv unrwap option in max
Eii! Thanks @oxblood! I had done it, but I didn't get good results.
@ceribal, here is the uv_map.
I divided the sphere uvmap in two parts. That's the way I got the best result
Hm... I think that is going to be a huge pain to try and texture with everything uv mapped like that. Try something like this. Its easier, cleaner, and a snap to texture. Plus it hides the seam AND there is only 1 seam
Thanks Jeremy!!! Much better !
This is a quick test in Marmoset (without spec)
Looking sweet >: )The normals came out well
Looks great! I love the Marmoset shot.
Thanx @robert.nally and @jeremy. This is a quick test with a spec map
Grenade - Quick test from 3D Punch on Vimeo.
Great job! I will update your top thread with the new content. When you get the final result, I will update the thread again -Jeremy-
I just want to let you know that your UVs could benefit from being straightened, particularly the islands at the top that are almost straight, but not quite. This would eliminate stepping that will occur in your texture, which is noticeable in your render. In fact, you could even straighten some of the more organic islands. Some stretching will occur, but the elimination of stepping plus the ability to pack your UVs tighter will make your texture look better overall. The large island at the bottom for your sphere could be expanded to use the empty space at the bottom left. Yes, it will be slightly stretched, but it is minor enough that it will not cause issues. It is always good to utilize as much UV space as you can, especially if you want to show the small details from your high poly better.
I don't know if it's past the point you want to do this, but hopefully this will be handy information for you with your future models at least.
I really appreciate your comment @Kanaru. I'll be careful in future projects
This started as a test, but I really wanted to see the finished model. :$ I let myself be carried away by emotion
Thank you very much
I have done that as well steve You aren't alone.
I really appreciate your comment! Thank you