110 Free Custom Bolt Alphas

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@Anon,

 

You load the images as an alpha map in your sculpting application and draw on the model, which will reproduce the bolts by deforming the surface of the mesh.

 

Hope that helps Smiling

Ah yep, i have the normal maps working, how do you get the alphas working?

btw i am using maya if that helps

Thank you very much for your time

I got it to work. Thank you, sorry for the inconvenience.

Thank you for the encouraging gesture! I hope to return the favor.

thank you

User offline. Last seen 21 hours 1 min ago.
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No problems guys Smiling

Thanks for posting!

Quote:

Ah yep, i have the normal maps working, how do you get the alphas working?

btw i am using maya if that helps

Thank you very much for your time

You use the alphas in sculpting applications Smiling Import an alpha into the Alpha slot in ZBrush or Mudbox and sculpt Smiling

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I'm gonna start doing more hard surface props. This will help, thank you

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Great stuff. Thank you very much. I downloaded these right when you released them but haven't had a chance to use them yet. I'm looking forward to delving into ZBrush very soon.

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Thanks for the kind words guys Smiling

Thank a lot!Nice Work!

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No problem Smiling

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Thanks, useful

Portfolio: http://vampiredghost.deviantart.com/

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Glad you like them Smiling

Awesome, these are going directly into 3D-Coat. Thanks.

User offline. Last seen 1 year 34 weeks ago.
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It is a very nise work

User offline. Last seen 1 year 14 weeks ago.
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Great Stuff! Saved me a lot of time. Thank you sir!

I like CG ererylikecg

Thanka man!! ur a legend come to life!

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No problems, everyone Smiling

Thanks for posting!

It's people like you that keep the CG worlds a great place to work and learn. Thank you.

User offline. Last seen 1 year 19 weeks ago.
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I love this site. So much is given in the spirit of progression. Thank you very much for these alphas, they will be put to great use.

 

Everything will have bolts. heheh

User offline. Last seen 1 year 19 weeks ago.
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In Zbrush, open your alpha drop down and import the images into the palette. When it shows up in your palette, make sure you have a mesh of a high enough subdivision and on the left hand side tool set, click on the Alpha button and choose the newly imported Alpha. Then, choose which type of stroke you would like to use (possibly Drag Rectangle) and start sculpting. Under Transform, you can set it to radial and then the fun really begins. Once there, let your imagination guide you. It is quite satisfying just making radial sculpts. I usually end up making loads of Star Wars orbs. lol

 

Free the alpha!!!

 

Sorry, its Friday and I am a little excited.

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I was thinking about doing this same thing... ;) 

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Laughing out loud

Thanks for all the kind words everyone!

User offline. Last seen 1 year 30 weeks ago.
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Cheers man, very useful!

User offline. Last seen 26 weeks 5 days ago.
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wow, this is a great gift!!! thanks a lot

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Now problem guys!

Thanks for posting Laughing out loud

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Hey thank U for this r reallt Hndy.....................Smiling

 

User offline. Last seen 1 year 18 weeks ago.
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Hey thank U for this r reallt Hndy.....................Smiling

 

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Epic!

- Vince
Game Artist
www.vincekilian.com

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No problem guys! Cheers! Smiling

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thank you !

(I have a question but I don't know if it is the good place to ask it. In fact, as beginner I am, and Cinema 4D user, what is the principe of using those normal map, alpha etc....?

I understand it is for texturing, alpha make the shape or hide what we want, but the normal map and the others are enigmatiques for me. in cinema 4d we have all these settings into the material editor, so I suppose we have to load all these into the material editor, but maybe can you explain it ? if it is too long or what, no problem, thank you again !)

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awesome,thank you very much

Fantastic!
Thank you for sharing this with us Smiling

Thanks!

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Hey everyone,

I have just updated the pack  to include 60 new alphas, bringing the total to 110!
Now with 100% more Greentooth!

You can download the updated pack from the first post.

Enjoy!

eat3d_110_custom_bolt_alphas.jpg eat3d_110_custom_bolt_alphas_render.jpg
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Nice man Smiling This will save some time for sure. 
PS The eat3d one looks awesome but damn.... that bolt has to be really dence in polys to pic up that text haha!
-Jeremy- 

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Great Job Andy! Thanks!

 

 -B

lol anonymous it's fine.
These Alfa's are for Z brush
inside of the brush settings you can import your own alfa, Aka Depth Map. From there you can change your brush settings to dragrect ore dragdot, you will probably be better of with dragdot though. I hope this was enough information for you to figure it out. ^^

Very Awesome work, Thank you so much for sharing.

Thank You very much!

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No problem everyone Smiling

Thanks for posting!

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<3

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Awesome! tnx!!!!

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No problem guys Smiling

User offline. Last seen 28 weeks 4 days ago.
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Oh yeah!  very beautiful .

 I think that it is a great piece .you helped a lot of person to need .and technology also very exquisite.

thank you! 

Happy life can't apply colors to a drawing of the render farm

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Oh yeah!  very beautiful .

 I think that it is a great piece .you helped a lot of person to need .and technology also very exquisite.

thank you! 

Happy life can't apply colors to a drawing of the render farm

thanks for sharing brian Eye-wink

User offline. Last seen 2 weeks 2 days ago.
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Anonymous wrote:

thanks for sharing brian Eye-wink

You mean Andy Smiling

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Thank you very much for sharing your maps, I've used them to create a quick reference table on Sketchfab.

If you want have a look to it.

Pietro

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Thanks everyone! Smiling

 

 

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