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like to see video on

26 replies [Last post]
Joined: Jul 1 2009
Posts: 12

Hi

I would like to see more videos on Environment Art for games

for Zbrush - like:

http://www.zbrushcentral.com/attachment.php?attachmentid=134756

 

Thanks

 

Joined: Jan 6 2009
Posts: 1954

 I really like this idea...thanks for posting this!

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-Riki

Joined: Dec 18 2008
Posts: 171

 i also like this idea very much. Smiling

Joined: May 22 2008
Posts: 46

 Perhaps a video making a small scene containing a few smaller environment pieces that aren't as complex as the fountain, but contain a few different workflows. Perhaps Max,Mudbox, UDK centric (Since Zbrush has just got its own set from you guys! ;)  )   The models from the Texturing DVD is a perfect example!  Not TOO complex, but enough to learn alot of different modeling and sculpting techniques!  The Pillar style, but a few more assets would be totally rockin'!

Joined: Jul 1 2009
Posts: 12

Mudbox  :(  dont use it , maybe mudbox and Zbrush like the fountain video would be the best way to go.

I would really like to see the Zbrush tiled (~), like the from GOW see link.

http://www.zbrushcentral.com/attachment.php?attachmentid=134756

 

But if you can work both in Zbrush and Mudbox that would be great - I just like to see more videos on game environment pieces Smiling

 

 

 

 

 

 

 

Joined: May 12 2008
Posts: 102

Yes i really want to see more environment stuff also in zbrush or mudbox,Modular peices,sets

Joined: Nov 18 2008
Posts: 576

The Tillable model that you see there isn't difficult to make. If you want to know the technique to it, here it is:

 

In external 3D package (I will use 3ds max as my example) create a plane object with 4x4 segments. Convert it to an Editable Poly and apply an unwrap-uvw modifier. Hit edit so it brings up your uvw's and go into polygon mode. Then in the viewport, select each face, 1 by 1 and hit, quick planar map. You should have done this 16 times for a 4x4 and 9 times for a 3x3 plane. Once you do this, convert it to editable poly again and export the model into a sculpting program. Because you layered the tiles in your uvw, when you sculpt, it will create a tillable model and/or texture.

This was the part of the workflow, used by Wayne Robinson (but not shown to the public). In his Mudbox quick start series, he shows how to paint a tileable texture using this method but never shows how to setup your model in your external program.

This process only takes about 5 minutes - max. If you woulod like a video tutorial, please let me know and I will make one.

Hope this helps.

-Jeremy-

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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Joined: Feb 28 2008
Posts: 5

Wayne Robson I think you mean ;)  The set in question I think was modernised recently and put on his subscription only service that he runs on his website www.mudboxhub.com - albeit for Mudbox I believe rather than ZBrush - of late Wayne has moved more or less completely to teaching Mudbox only - as evident by his releases Wave1 and Wayne Robson Live in Berlin - available via his shop or via his my site (fortunately enough!).

It is worth scouting Vimeo under search term Wayne Robson - he is quite amazingly prolific as a tutorial author and there is a lot of content on there as it stands.  I think he also covers some material on Youtube although I suspect he is unlikely to make a return to Zbrush in the near future, which is a shame as he is a fantastic tutor in ZB (No disrespect to Riki and crew by saying so).

 

Joined: May 12 2008
Posts: 102

yes ceribral !

Id like to see a tutorial on that kind of subject!!

Joined: Apr 3 2008
Posts: 247

Please Sir... I'd like some more Sad

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Environment Artist Portfolio

Joined: Nov 18 2008
Posts: 576

Alright, I will make a tutorial on tileable model. It might take me a little bit. I am workin on a very long project here, so I am dedicating most of my time to it.

When I finish, I will put it up on this forum topic.

 

-Jeremy-

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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Joined: Dec 9 2009
Posts: 31

subscribed! 

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Joined: Nov 18 2008
Posts: 576

Just a little update:

 

I finished the hole thing just to find I didn't hit the record button

I am running back through again.

I will be done in the near future

Sorry for the wait.

 

-Jeremy-

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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Anonymous

Gahhh !

What a pain!

Joined: Nov 18 2008
Posts: 576

Ok, so once again (AFTER RECORDING IT TWICE AND GETTING REALLY FRUSTRATED WITH THE VIDEO CAPTURING) I decided to post this really quick overview of my technique when creating tileable models. It is really sloppy, so please forgive me. I got tons to do and hardly any spare time. Once I have figured out all the issues with the video tutorial, I will then post that.

-Jeremy-

Tile_Technique.png
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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Joined: Jul 17 2008
Posts: 199

That guide is full of win! it really is, One crit is that the 'optimiSe' (hehe) part, the explanation runs from top down, but the pictures run from bottom up. I really am just being picky, but thought I would say anyway Smiling

But I hope you have better luck with the video as I would love to watch it

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Maya|Zbrush|Photoshop|UDK

Joined: Jul 1 2009
Posts: 12

thanks so much for your hard work  - you rock Smiling

 

Anyone else like to share "Environment Art for games" please do Smiling

 

 

Joined: Nov 18 2008
Posts: 576

@ JackyBoy - Glad you like it. Sorry for the order... Like I said, was thrown together sloppy. I originally didn't even plan on a written version. The end result in the video is a lot better, both for the high and low poly versions. I will continue to mess with the videos and see what I can do. 

 

@ Maxfax2009 - No problem bud. Anytime I can help I will. Stay frequent though. I don't know how long it will take to fiddle and mess with this junk, but hopefully not too long ^^

 

-Jeremy-

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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Joined: Jan 28 2010
Posts: 3

I would like to see a very good and detailed tutorial on working with pre-made meshes such as Daz/Poser V4 and M4 models. Detailing the main brushes to use, how they affect the mesh, using "intensity" and "brush size" to work on the mesh, how to detail specific areas of the face like the eyes, etc. While I know many people use ZB for making their own characters, for me this is a BIG deal because I simply do not have time to learn detailed sculpting. My work is mainly creating my own graphic novels and I simply can not  do all of it myself. A lot of my time goes into writing, not just modeling so working with 3rd party meshes like the popular Daz models  is very important for me. 

PLEASE consider doing a tutorial like this. I know it would help out many of us using pre-made meshes like Daz V4/M4 models.

Thanks,

 

Jeff Hall

Joined: Nov 18 2008
Posts: 576

Sorry, I am not a Daz user.

 

-Jeremy-

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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Joined: May 22 2008
Posts: 46

Yeah the only thing with that is that hardly anyone even uses those programs anymore.

Joined: Nov 18 2008
Posts: 576

Agreed.

 

-Jeremy-

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3DS MAX - Mudbox - Photoshop - Fusion 5 - Unreal D.K.

Joined: Jan 28 2010
Posts: 3

ceribral wrote:

Agreed.

 

-Jeremy-

 

I am not sure if you are referring to my post or not. Are you the site owner or the person that made the ZB 3.5 video tutorials? It did not say that ZB is a program that you use in your signature so that is why I was asking.

If you were referring to my post, is is NOT Daz Studio I was referring to it was Poser with Daz models. I always find it amusing when "professional" 3D artists want to put down someone by saying "hardly anyone even uses these programs anymore". For something that no one uses, there sure is a very large market for their products with more clothing item variety than anything else available. Also, if others would READ what I said, many do not have the time to make models fully from scratch or do everything by themselves. The Daz models are EXCELLENT for making just about any character you want that is male or female and you don't have to worry about clothing most of the time as there is more than enough variety to suite nearly any theme you need.

All I was saying is whomever makes tutorials should really consider doing one for those of us that don't have a staff working for us that can divide tasks into specific areas such as modeling, texturing, clothing, etc. If you are trying to create your own graphic novels as I stated, then you need to focus on creative writing just as much as your 3D work or more so. That means using whatever tools will get the job done regardless of how some may choose to believe they are "hardly used".

Joined: Jul 17 2008
Posts: 199

hey, I'm sure ceribral did not mean any offence when he wrote the post. and until you just said, I thought you were having problems with 'daz'. I have heard the words daz and power, but have no idea what they are it do (ok poser is pretty self explanatory:p) and while it would be nice to accommodate everyone it would not be very efficient to make big tutorials with programs hardly anyone uses. now I say 'hardly anyone uses' because over the tears I have never come across people using those programs.
I know eat3d do different kinds of tutorials but they seem to specialise in games and realtime rendering, and making these kind if models from scratch. nothing pre-made. so that's why you may struggle getting support for a tutorial with programs rarely used within this community. although saying that it is good you have asked because if this makes other people talk about these programs we may find out we have a secret poser community too:p

hope that helped.

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Maya|Zbrush|Photoshop|UDK

Joined: May 22 2008
Posts: 46

Nobody is dissing you or telling you that you are a bad artist because you use a certain program compared to someone else. It is just a simple fact that Poser is not widely used in the gaming industry which Eat3D is accommodating to. I was just saying by it being "hardy used" in the industry, that it would not be as cost effective to create a tutorial for Poser as it would for say Zbrush or Mudbox because of the install base of users of the software in the games industry.  Nobody is putting you down, we are all here for the same thing, and that is to learn and grow as artists. 

Joined: Jul 1 2009
Posts: 12

Can we please keep this post on track about "Environment Art for games"

 

What about best way to use texture space for games or best way to UV or anything to do with Environment Art- there are lots of videos for characters!

 

 

Anonymous

yeah there is almost nothing about environments!Im sick of all character tutorials!They are all over the net in every corners

Id like to se a complex modular building tutorial but i have asked many times in lots and lots of forums

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