XNormal Viewer. User made Maps are affecting the mesh
I've been designing a TommyGun Concept gun. I've been doing it in parts like the barrel the front grip back grip, scope etc. Baking off normals and AO in XNormal and everything was great, nice clean maps etc. (Great Programme btw.. really really great! ) :) I was going to explode it for speed but wanted to iron out my workflow before doing that.
I've now merged all these separate files together in Photoshop and joined the mesh in 3Dsmax ..exported and opened it up in XNormal Viewer and this is what i have got. it looks like the texture is effecting the mesh some how.. (Small and Big picture) In the large I added a map generated by XNormal only (The scope) and so the scope is the only thing to have come out correct.. i do this with any seperate map generated my XNormal and it works fine ) But i need to have the whole of the meshes Normals on 1 map. I do this in Photoshop and I nothing comes out properly in XNormal viewer (Small Pic)..what am i doing wrong ?