xNormal Height and Normal maps render 'tessellated'
I have been exploring the xNormal workflow from max to Zbrush, export from Zbrush, into xNormal, render in max (Vray). My problem is that my maps (Height and Normal)are all coming out 'tessellated', like a grid pattern. From a Hires of Sdiv6 and a Lores of Sdiv1 test, to a Hires of Sdiv6 and a Lores of Sdiv3 test the only difference is that the 'squares' get smaller. I thought perhaps this was a AA issue but changing this doesn't seem to effect it at all.
Anyone have an idea of what is happening here? I am at a loss! Thanks in advance!