xNormal gets stuck analyzing the high poly mesh
I'm having an issue with xNormal, while trying to bake a normal map. The issue is, it gets stuck in the first step, analyzing the high poly mesh:
I left it there for a good 30 mins, and it stayed like this. Am I doing something wrong?
Hardware: Macbook Pro i7 15 inch running Windows 7 x64
S/W: Maya 2011 ; headus UvLayout
I exported both my high and low poly models as OBJ's from Maya 2011, placed them in xNormal as explained in several tutorials,and it gets stuck.
Any help would be greatly appreciated