xNormal Artifacts

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User offline. Last seen 15 weeks 5 days ago.
Posts: 53

Hey guys, I'm getting some weird artifacts when baking.  This image sums it up pretty well, although in reverse order.  You can see on the left what the model with the normal looks like, the middle of the normal map itself, and the right is the low-poly and high-poly with the cage clearly covering it.

It bakes fine in Max and when exported as .objs it works, only errors when I export using the SMB.

Here are the SMBs as well.

http://dl.dropbox.com/u/21050664/garageRedux/beamHP.SBM

http://dl.dropbox.com/u/21050664/garageRedux/beamLP.SBM

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