Hello again. One more time, thank you for this software, it has been doing cool stuff for me.
Currently, I'm struggling with Curvature Map: I am trying to generate a Grayscale Curvatures Map like Blender's Dirty Vertex Paint, or Lightwave's Dpont Curvatures node (top row, second from left) so that:
Black=Concave | 50%Gray=Flat | White=Convex
I know that there is a 'Monochrome' option in the settings, but the problem is; even when I bake with Two Colors and default settings
, the map doesn't even look like this
(which doesn't seem to be done in xNormal)
If I replace the colors channels to get a Grayscale, or bake in Monochrome, I get something like something like the 1st Attachment, a DifuseShading/AO Map. While I should be getting something like the 2nd Attachment \/.
I'm using the same High-Low Definition Mesh setup I used to bake good Normal and AO maps, so I don't think it's a mesh problem. AO is unchecked in my Baking Options list.
From my understanding a Curvatures Map would be generated in the High Definition Mesh as a vertex color map, where each vertex would have input from their neighbours, and then baked out to the Low Definition Mesh UV.
I tryed to bake again with "ignore-per-vertex-color" option UNchecked, and it still sme result.
Anyone had go through these hoops before? Ty for any light
(wow i didn't know the forum would show attachements like this :S)