Weird xNormal Bake
I'm trying to bake to a lower poly object. I cut the back faces off in zbrush to speed up the bake time.
However I'm getting some weird bake results!
There should be 4 pics on this link that show details of my xnormal problem.
http://img857.imageshack.us/g/xnormalproblemhp.jpg/
EDIT: It looks like my bake is "looking" at the back faces of my High poly instead of the front?
Thanks.






Maybe it's a problem with your distances. Have you setup the cage in a way that covers completely the HP mesh?
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http://www.xnormal.net
http://santyhammer.blogspot.com
http://www.ratgpu.com