Unsuccessful AO baking
I am having some trouble with xNormal and successfully baking AO. The model is a hand gun. Most of the pieces including the highest tri count piece I can get to bake without a problem. It is just one piece I am struggling with. The progress bar freezes on the high poly analysis part of the bake right at the beginning.
Now I found a similar post by someone else where they had a similar problem and it was because of N-sided polygons. The problem is I have already triangulated the model before importing into xNormal so they should all be 3 sided. What could be causing this? I have been pulling my hair out all night and day trying to figure this out with no luck. Like I said, with the rest of the model I have successfully managed to bake without a problem but this one piece (using the same workflow) just wont work. By the way all my work is done on Maya (if that helps with anything).
The high poly meshes I am using are a very high triangle count. The highest poly part is over 2,000,000 triangles but that baked perfectly so I doubt it is a problem with my pc simply not handling it.
Any ideas? Anyone else had a similar problem?
Many thanks in advance for any help you can offer.