Still trying to get xN VDM's working in MAX!
Just downloaded the new xNomal version 3.17.6. I have found a few issues but for the moment I'll stick to the ongoing problem I have been having.
You probably remember me from previous threads trying to get VDM (direction) maps working in Max 2012.
I had eventually accepted that it was just not possible to do this and that the reason was un-smoothed UV's in my obj exported from ZBrush.
So I thought I would have another look and loaded your VDM example settings in xNormal to find that it rendered what looks to be a valid map.
However this map still did not work in Max with mental ray so I think that this is a problem with how xN encodes the direction and height information in the map. Seems not to be compatible.
I am hoping that you can find the time to look into this issue as it affects the workflow possibilities of many wanting better displacement in Max.
I really appreciate all of your hard work with xNormal so far!
PS: what software did you use to model the VDM example sphere?